<ItemGroupCondition=" '$(TargetFramework)' == 'net462' "><ReferenceInclude="System.Web"/> </ItemGroup> 如果要有条件引用的NuGet程序包,则使用PackageReference。可以使用多个条件: <ItemGroupCondition=" '$(TargetFramework)' == 'net462' or '$(TargetFramework)' == 'net35'"><PackageReferenceInclude...
<PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>8.0.30703</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{F630BB4D-A352-40C1-9C6B-CD9C5F77EAF1}<...
例如:<PackageReference Include="PackageName" Version="1.0.0"> <Error Condition="'$(Configuration)' == 'Release'" Text="This package is not supported in Release configuration." /> </PackageReference>上述代码表示如果当前配置为Release,则会显示错误消息“该包不支持Release配置”。 在上述示例中,...
.Csproj文件学习笔记 .Csproj⽂件学习笔记 Visual Studio现在使⽤.csproj⽂件来管理项⽬。我们可以通过右键单击项⽬并选择Edit <project-name> .csproj来编辑.csproj设置,如下所⽰。上⾯项⽬的.csproj如下所⽰。csproj⽂件包括与⽬标.NET Framework,项⽬⽂件夹,NuGet程序包引⽤等相关的设置...
<ItemGroupCondition="'$(TargetFramework)'=='net451'"><PackageReferenceInclude="System.Collections.Immutable"Version="1.3.1"/></ItemGroup><ItemGroupCondition="'$(TargetFramework)'=='netstandard1.5'"><PackageReferenceInclude="Newtonsoft.Json"Version="9.0.1"/></ItemGroup> ...
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>10.0.20506</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <RootNamespace></RootNamespace> <ProjectGuid>{20AA4068-01A5-24...
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality. - GameFramewo
<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\</SolutionDir> <RestorePackages>true</RestorePackages> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <PlatformTarget>AnyCPU</PlatformTarget> <Deb...
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>false</Optimize> <OutputPath>Temp\UnityVS_bin\Release\</OutputPath> <IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath> <ErrorReport>prompt<...
<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFrameworks>netstandard2.0;netcoreapp2.0;net461</TargetFrameworks> </PropertyGroup> <PropertyGroup Condition=" '$(TargetFramework)' == 'netcoreapp2.0' OR '$(TargetFramework)' == 'netstandard2.0'"> <DefineConstants>NETCORE;</DefineConstants> <...