The developer console has its own “language.” So now you can load maps using the developer console through the “map” command such as “map de_dust2” without the quotations. Some CS: GO console commands are valid for other Valve games since CS: GO is based on the source engine. Th...
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).[Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 16.241 msecs for 223 out of 302 classes[Server] Event System loaded 93 events from file: vpk:D:/steam/steamapps/common/Counter-...
RankName_7SFUI_ELO_RankName_8SFUI_ELO_RankName_9SFUI_BuyMenu_DamageSFUI_DeathmatchDescSFUI_GameTypeCustomSFUI_GameModeCustomSFUI_WPNHUD_CUTTERSSFUI_Map_cs_militiaEcon_DateFormat_GMTStoreUpdate_LoadingSFUI_Map_cs_thunderSFUI_Map_de_seasideSFUI_Map_de_librarySFUI_Overwatch_BetaSFUI_WPNHUD_...
mvp_awardfunfact_first_killfunfact_taser_killfunfact_dominationfunfact_empty_gunsmedalrank_elo_downTR_BombBExplode_30TR_UseToDefuseBombTR_Tmd_TakeGrenadeINPUT_DEVICE_HYDRASFUI_Hud_GameSavedSFUI_Boot_TrophiesGameUI_Icons_RIGHTGameUI_Icons_STARTGameUI_Icons_S1_UPGameUI_Icons_S2_UPGameUI_KeyNames...
developer 3 map de_nuke developer 0 con_logfile dump.log script_help con_logfile "" 这条内容由Dazai Nerau译自英文版页面. 欢迎任何人补充新内容或者修改其中的错误. 变量实例类型描述 Entities CEntities 提供一个对当前已生成的实体的访问方式. ...
–Revamped spawn selection location names–Fixed radar alignment for spectators–Elevator no longer kills you when stood underneath the doors–Items can now appear behind the Lighthouse and at the underground geyser–Added new rock path in Ruins (previously named Kasbah)–Fixed stuck spot in Ruins...
csgo更新 新的大行动 以及雪地的地图 人物 13256 csgo吧 倒狗囊博望 csgo 重大更新 2022年3月2日发布 [MAPS] Ember: – Dramatically increased FPS by roughly 30-50% in most areas – Changed spawn selection and loading screen image designs – Revamped spawn selection location names – Fixed radar ...
+1 分享67271 csgo吧 倒狗囊博望 csgo 重大更新 2022年3月2日发布 [MAPS] Ember: – Dramatically increased FPS by roughly 30-50% in most areas – Changed spawn selection and loading screen image designs – Revamped spawn selection location names – Fixed radar alignment for spectators – Elevator...
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cl_teamid_overhead_name_alpha "240" // The max alpha the overhead ID names will draw as. cl_teamid_overhead_name_fadetime "0" // How long it takes for the overhad name to fade out once your crosshair has left the target. cl_timeout "30" // the client will disconnect itself ...