m_rawinput 1: 此命令使用户可以绕过系统直接访问鼠标速度。 m_customaccel 1: 此命令可以启用鼠标加速。 m_customaccel_scale [x]: 此命令允许您调整所需的鼠标加速度。 m_forward [x]: 此命令允许您调整移动鼠标时纵向灵敏度变化。 m_side [x]: 此命令允许您调整移动鼠标时横向灵敏度变化。 更改十字准星的...
ps:前面添加zoom就是开镜灵敏度。 m_rawinput 1: 此命令使用户可以绕过系统直接访问鼠标速度。 m_customaccel 1: 此命令可以启用鼠标加速。 m_customaccel_scale [x]: 此命令允许您调整所需的鼠标加速度。 m_forward [x]: 此命令允许您调整移动鼠标时纵向灵敏度变化。 m_side [x]: 此命令允许您调整移动鼠标...
大伙帮阿锅点点赞,只有4%才有机会上热门如果喜欢阿锅的教学课堂的话,记得关注阿锅这样下次更新小技巧的时候,就可以第一时间学到 m_side "0.5" 默认0.8 m_forward"0.1" 默认1 数值可以按照自己感受修改 bind "MOUSE1" "+attack;r_cleardecals" bind "任意键位" "toggle cl_righthand" viewmodel_recoil "0...
求助各位大佬,这是啥..[lbk]Server[rbk] 114:chicken::m_vecOrigin CNetworkOriginCellCoordQuantizedVector m_cellZ cell 0 is outside of cell bounds (0->32) @(-3130.459961 -3447.089844 -16391.375000
bind"a""+moveleft" bind"b""buymenu" bind"c""radio3" bind"d""+moveright" bind"e""+reload" bind"f""drop" bind"g""+use" bind"h""+lookatweapon" bind"i""show_loadout_toggle" bind"m""teammenu" bind"q""lastinv" bind"r""lastinv" bind"s""+back" bind"t""+use" bind"u""...
1. "Headshot by love, forever together."2."In this game and in life, we're a perfect team."3."Our love is like a headshot, always on target."4."No scope needed, our love hits the mark every time."5."With you by my side, I'm always the winner."这些文案可以表达...
-attack;-attack2"alias "-jumpthrow" "-jump;"bind "mouse4" "+jumpthrow"bind "mouse5" "+voicerecord"lookspring 0lookstrafe 0m_forward 1m_pitch 0.022m_side 0.8m_yaw 0.022sensitivity 4zoom_sensitivity_ratio_mouse 1.5// Game Settings_Gamegameinstructor_enable 0cl_showhelp 0con...
【CSGO僵尸逃跑】ze最难滑翔?劝退半服玩家——ze_surf_outside_beta1_8 2462 4 3:22 App ze_surf_happy_b7怎么快人一步 866 2 31:50 App 把滑翔去掉就是个好地图 ze_surf_last_point 367 -- 5:01 App 【CSGO滑翔】过关实录——surf_celestial 837 1 5:01 App 【CSGO滑翔】过关实录——surf_...
RecvProp* pProp = &pClassTable->m_pProps[nIndex]; if (!pProp || strcmp(pProp->m_pVarName, propertyName) != 0) continue; recvPropHook = std::make_unique<RecvPropHook>(pProp); return true; } break; } } return false; ...
Config is also optimized to give players legitimate advantage over opponents, as Cvars were optimized to reduce input lag, higher FPS (Although not guaranteed), better visibility, reduced client-side lag, etc... as any advantage users' have over the opponent can be crucial in winning and climb...