Mousewheel Jump Bind This bind will cause you to jump whenever your mouse wheel is scrolled up on down. This is commonly used by players to make bunny hopping easier, but for others it is simply more convenient than the space bar. Find variations for mouse wheel down or mouse wheel up ...
The second command, 'bind mwheeldown +jump;' is similar to the first, it tells your character to jump (with the +jump function) when the mwheeldown key is pressed (when you scroll down with your mouse). The third and final command, 'bind space +jump' re-binds the space bar ('space...
alias "+hjump" "+jump; +duck"alias "-hjump" "-jump; -duck"bind "space" "+hjump" Turns your space bar into a duck-jump instead of a regular jump. It holds “crouch” for as long as you hold space, and releases it when you release space. It doesn’t affect normal jumps since...
Switches from your equipped weapon to your knife and back again when pressed. This is commonly used to avoid being forced into a scope after firing, or swapping out of a pistol back to a knife to run away. Grenade Binds bind z "use weapon_flashbang";bind x "use weapon_smokegrenade";bi...
One way will involve using a WPM call to force a jump directly from memory, the other way will involve using the WinAPI to simulate a mouse scroll, but the user will have to bind +jump to mouse scroll in game, so yeah not completely portable. In this example I'll just stick to ...
Using your spacebar will work, it’s just easier to scroll indefinitely as you’re landing than to try and time your inputs. To change your jump bind in CS2: Enable the developer console in CS2 by going to settings. Click the magnifying glass and type in “console.” The first setting...
And that's what this guide will show you how to do. If you're looking for help with bunny hopping without cheats, then check out our scroll jump bind page where we display all of those relevant binds. 1. Enable and Open the Developer Console Skip this step if you've enabled the ...