Actually, in GameMaker, there is a pair of functions that do this math for you. I included the trig functions method to expose the underlying math, and to make the example more relevant to other languages and frameworks, but if you’re using GameMaker, you can use these built-in functions...
The proposed model collectively uses the above two methods and a precise deep localization model to target the abovementioned challenges. Specifically, CSA-Net comprises four essential features: non-complementarity, cross-complementary, intra-complementary, and deep localized improved high-level features. ...
Deltais a term often used in math and science to indicatechange. For example, in physics calculations, the termΔV(pronounced “delta-vee”) is used to quantify achangeinvelocityas measured at two different moments in time. If you didn’t have an introduction to this concept in your educat...
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This article takes up the problem of the design of a common model for neural networks and adaptive expert systems. For this purpose the Calculus of Self-Modifiable Algorithms, a general tool for problem solving, is used. This joint approach to expert systems and neural networks emphasize their ...
Shaders have been a part of GameMaker Studio for a while now, having been introduced in 2014. Since their inclusion, I have mostly remained mystified by them, with a vague and cloudy understand of what they are and what they can do, and haven't used them