voice_modenable This command will both enable and disable voice chat in the game. voice_scale [X] This command helps in adjusting the volume of your teammates across voice chat. The value can be adjusted between 0 to 1. voice_mute / voice_unmute [Player Name] This command will mute or ...
You have to pay attention to each footstep, reload, each bomb plant, and each hint that allows you to predict the enemy’s actions. Recognizing sounds is an additional skill; they will enable you to visually locate an enemy behind the wall or study the map to see if someone is coming. ...
bind [action] [x]Binds an in-game action to any key press (temporary). Replace [action] with the action you want to do (jump, throw) and [x] to the key you want to use voice_modenable [true/false]Enables or disables voice chat, if your teammates are being a bit too loud ...
tv_nochat "0" ui_steam_overlay_notification_position "topleft" vgui_message_dialog_modal "1" viewmodel_fov "68" viewmodel_offset_x "2.500000" viewmodel_offset_y "0" viewmodel_offset_z "-1.500000" viewmodel_presetpos "3" voice_caster_enable "0" ...
voice_caster_scale "1" voice_enable "1" voice_forcemicrecord "1" voice_mixer_boost "0" voice_mixer_mute "0" voice_mixer_volume "1.0" voice_modenable "1" voice_positional "0" voice_scale "0.4" voice_system_enable "1" voice_threshold "4000" volume "0.3" vprof_graphheight "256" ...
voice_enable "1" voice_scale "1" snd_tensecondwarning_volume "1" snd_menumusic_volume "0" snd_roundend_volume "0" snd_roundstart_volume "0" snd_deathcamera_volume "0" snd_mapobjective_volume "0" snd_hwcompat "0" snd_musicvolume_multiplier_inoverlay "0" ...
voice_enable "1" voice_scale "0.1" // receive volume voice_mixer_volume "1" // mic volume windows_speaker_config "1" // headphone audio output snd_menumusic_volume "0" snd_roundstart_volume "0" snd_roundend_volume "0" snd_mapobjective_volume "0" ...
tv_nochat "0" ui_steam_overlay_notification_position "bottomright" vgui_message_dialog_modal "1" viewmodel_fov "68.000000" viewmodel_offset_x "2.5" viewmodel_offset_y "2.0" viewmodel_offset_z "-2.0" viewmodel_presetpos "0" voice_caster_enable "0" ...
//enable Voicechat Voice_enable 1 // Turns off dynamic lighting, which some players find distracting. r_dynamic “0” // Turns off engine particles r_drawparticles “0” // Removes the light tracers from your weapons when firing r_drawtracers_firstperson "0" ...
tv_nochat "0" ui_steam_overlay_notification_position "topleft" vgui_message_dialog_modal "1" viewmodel_fov "68" viewmodel_offset_x "2.500000" viewmodel_offset_y "0" viewmodel_offset_z "-1.500000" viewmodel_presetpos "3" voice_caster_enable "0" ...