Before starting your aim practicing sessions on CS2 training maps, take a look at the thing that directly helps you to be accurate — yep,your crosshair. DMarket has an article that helps players adjust the crosshair appearance and makes it comfortable especially for you. Get more info in this...
The biggest CS2 practice platform! Practice aiming, prefire, smokes and much more using our renowned training maps and modes!
Utilize Aim Training Maps Next, in our CS2 beginner's guide, we'll touch on the importance of practice. As the forefront of your success in the game relies heavily on your aim, and it's a given that when you start your journey. You likely won't be too great, it's important to ta...
May 22, 2023 Counter-Strike 2: Explore the Confirmed Maps Coming to Source 2 Discover the exciting lineup of confirmed maps making their way to Counter-Strike 2's Source 2 engin... Read more → May 22, 2023 The Best CS2 Server Hosting Providers [2023] ...
However, I did not keep my training limited to workshop maps. Another thing that helped me in determining my perfect sensitivity was playing Deathmatches. Playing deathmatches can also help you find the perfect sensitivity for yourself, as they did with mine. At first, you might not be able...
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ui_playsettings_maps_official_deathmatch "mg_casualsigma" ui_playsettings_maps_workshop "@workshop/1534658496/aim_challenge" ui_playsettings_mode_listen "competitive" ui_playsettings_mode_official_v20 "competitive" ui_playsettings_prime "1" ...
Two of those skills are training your aim and practicing smoke grenades. Aim is an important, perhaps even the most important, skill a player can have. Every role in the game requires a reasonable ability to aim in order to succeed. Entry-fraggers have to have amazing aim to out-aim ...
ui_playsettings_maps_workshop "@workshop/2433683515/rbf_0" ui_playsettings_mode_listen "competitive" ui_playsettings_mode_official_v20 "competitive" ui_playsettings_prime "1" ui_playsettings_survival_solo "0" ui_playsettings_warmup_map_name "de_mirage" ui_popup_weaponupdate_version "0" ...
aim_flickstick_circular_deadzone_min "0.74" aim_flickstick_crank_sensitivity "1.0" aim_flickstick_crank_tightness "40.0" aim_flickstick_enabled "0" aim_flickstick_flick_snap_mode "2" aim_flickstick_flick_tightness "0.6" aim_flickstick_forward_deadzone "7.0" ...