Dampens waves based on the water depth similar to how they would at shore, and importantly prevents waves from rising above the surface. Important: This is not the same thing as shallow water simulation, which is a separate asset. Absorption & Scattering Simulation Change absorption and sca...
* Foam simulated from waves and shorelines * Flow to enable horizontal motion of water volume * Physics interface with simplistic buoyancy implementations and support for Dynamic Water Physics 2 * Shadowing Note: This asset targets the High Definition Render Pipeline. The Universal Render Pipeline ver...
Ocean wavesHeightRatiosProbability density functionsRange(Extremes)TheoryPower spectraSamplingMathematical predictionOffshore structuresA sequence of 11,000 waves that passed on ODGP platform during Hurricane Camille is studied as 55 successive samples of 200 waves each to determine whether or not the ...
The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity VersionBuilt-inURPHDRP 2020.3.48f1 Not compatible Compatible Not compatible Additional compatibility information We have a version ...
That said, the physics that underpins QD focused waves allows important insights into the nature of the largest waves (see, for example, Karmpadakis and Swan, 2020) and is key to the methodology described below. When a large nonlinear wave evolves, the near-resonant interactions ensure that ...
Water Physics Buoyancy and drag are provided with a semi-modular floating object system. With layers, physics can be nested to allow floating objects to behave correctly inside other floating objects (eg barrel in a boat). Deterministic FFT and Gerstner Waves With innovative "equaliz...
Foam simulated from waves and shorelines Apply colour onto ocean surface similar to decals Water volumes which can restrict rendering of both surface and underwater to a given geometry (eg sphere of water) Flow to enable horizontal motion of water surface Physics interface with buoyancy implementatio...