getTypeMetaData(); std::vector<size_t> argCols; // Argument column indexes. inTypes.getArgumentColumns(argCols); vint currentRow = 1; bool nthRowExists = false; // Find the value of the n-th row do { if (currentRow == this->n) { nthRowExists = true; break; } else { current...
Vector Classare defined in thePlatform::Collections Namespace. The public interfaces that these types implement are defined inWindows::Foundation::Collections Namespace (C++/CX). It is these interface types that are consumed by JavaScript, C# and Visual Basic. For more information, seeType System...
struct CustomSettings { std::optional< OptionEnum1 > option1; std::optional< OptionEnum2 > option2; }; struct FullSettings { std::vector<CustomSettings> customSettings; } std::optional< OptionEnum1 > convertToOptionalCpp( OptionEnum1 option1 ) noexcept { return std::make_optional( option...
std::vector<float> spacing{1.0, 1.0, 3.0}; meta->set("pixel_spacing"s, spacing); // Remove a value meta->erase("patient_name") // ... Some processing to produce output `data` could go here ... // Current state of `meta` will automatically be emitted along with `data` in the...
input<std::vector<std::shared_ptr<ValueData>>>("receivers", IOSpec::kAnySize); } Listing 4 examples/ping_multi_port/cpp/ping_multi_port.cpp Expand Copy Copied! 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 class PingRxOp : public Operator { public: HOLOSCAN_...
As everyone who has tried to sort a vector of pointers knows, by default, they will be sorted according to the order of the pointers the ordering of the addresses in memory. Most of the time you'd rather sort them according to the ordering of the objects pointed to. The simplest way ...
ViewModelLocator.cppC++ คัดลอก MainHubViewModel^ ViewModelLocator::MainHubVM::get() { auto vector = ref new Vector<HubPhotoGroup^>(); // Pictures Group auto loader = ref new ResourceLoader(); auto title = loader->GetString("PicturesTitle"); auto emptyTitle = loader->...
{ HRESULT hr = S_OK; D3DXMATRIXA16 matView, matProj; D3DXVECTOR3 vEyePt(0.0f, 0.0f,-5.0f); D3DXVECTOR3 vLookatPt(0.0f, 0.0f, 0.0f); D3DXVECTOR3 vUpVec(0.0f, 1.0f, 0.0f); // Call base to create the device and render target IFC(CRenderer::Init(pD3D, pD3D...
// PrimesLibrary.cpp#include"pch.h"#include"Primes.h"#include<atomic>#include<collection.h>#include<ppltasks.h>#include<concurrent_vector.h>usingnamespaceconcurrency;usingnamespacestd;usingnamespacePlatform;usingnamespacePlatform::Collections;usingnamespaceWindows::Foundation;usingnamespaceWindows::Foundati...
SetPixel(i, ToVector4<float>(FloatColor)); //} } void AUO_DynamicImage_CPP_...