The Relationship Between Human Being and Nature in The Call of the Wild: A Perspective of Eco-Criticism (nature)maliciously,just like fighting against their enemies.This novel shows the damages people did to nature and the imbalance between human being and ... 赵亮 - 《海外英语》 被引量: ...
He also shows how some of these techniques were utilized in, and contributed greatly to the success of such games as "Grand Theft Auto: Vice City"; "Deus Ex"; and "Thief" I & II, among others. The book is packed with striking art by some of today's top concept artists and ...
That is why it is imperative that the creators and communities that build games are representative of the full breadth of experiences, disabilities, cultures, and people on this earth. It is one of the reasons I was so excited to share the launch of BuildAbility in Minecraft: Education...
The aim of this contribution is to investigate the role of serious games in creating corporate identity. The author focuses on showing how serious games determine the way in which organizations behave in the modern reality. To narrow the scope of the research, the author coins the concept ofonl...
Creating Emotion in Games 作者:David Freeman 出版社:New Riders Games 副标题:The Craft and Art of Emotioneering 出版年:2003-09-15 页数:576 定价:USD 54.99 装帧:Paperback ISBN:9781592730070 豆瓣评分 评价人数不足 评价: 写笔记 写书评 加入购书单...
Creating Emotion in Games 作者:David Freeman ISBN:9780613921022 豆瓣评分 目前无人评价 评价: 写笔记 写书评 加入购书单 分享到 推荐
Money goes towards hosting, new hardware and if enough people subscribe a dedicated developer. There are several options on ourDonation Page. The full source code is available here from GitHub: Clone the source:git clone https://github.com/MonoGame/MonoGame.git ...
GameFactory is a novel framework designed to tackle the challenge of scene generalization in game video generation. Existing methods often struggle with fixed styles and environments, limiting their ability to create diverse and novel games. As shown in the schematic, GameFactory achieves this by com...
We’ve written before about how Roblox has emerged as a prominent player in the metaverse, while other participants like Meta (renamed for the very thing…oops) have backed down from ambitions of owning a share of a vast virtual world where people live second lives–gathering, gaming, socializ...
’Personally tailored games’ means that the game should feel unique for each player. We know that different players have different preferences; for example, while I may enjoy strategic games, other people might prefer more casual gameplay, but we could enjoy the same games if the game ‘knows...