In this tutorial, I will show you how you can create heightmaps for use in Unreal Engine from real-world environment captures. Reality capture is best known as a photogrammetry application, which is used to create 3D models. But it can also be used for creating 2D rep...
In ShooterGame, Chunk 0 contains the Assets needed to display the game's menu and get into a match, while Chunks 1 and 2 are used for the game's playable Maps. As a result, Chunk 0 is smaller than the other Chunks, and also has a wider variety of Asset types. Here we can see t...
faster, and teams are under pressure to deliver secure software quickly in response to market changes. However, they must adoptAI toolswith security and privacy guardrails in place. Leaders must chart clear yet flexible paths forward and communicate rationales and roadmaps throughout their ...
Creating maps and arenas for PVP battles is a rather long and complicated process. Any changes to the arena mean a lot of testing. And in online games, level balance changes are a continuous process that never stops. But testing the geometry and balance of levels can be difficult and time...