The Secrets to Creating an Indie Game Franchise Speaker(s): Christy Dena Company Name(s): Universe Creation 101 Track / Format: Game Narrative Summit Did you know free users get access to 30% of content from the last 2 years? Get your team full access to the most up to date GDC conte...
EDIT: The video of my talk is also now (as of 2020) available publicly on Youtube (see embedded below), and at the GDC Vault (currently for free outside of the paywall): “The Secrets to Creating an Indie Game Franchise“. So, for those that can’t access the recording ...
Since today, the progress of our indie game making will be updated on this site, just not periodically. What inspired us to start this is the requirement of a banner image from GDC which would lead to an official website of our studio yet we have not got one ye...
U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after ...
,M Toshiyasu,モリタ,トシヤス. 摘要: PROBLEM TO BE SOLVED: To provide a video-game system to securely simulate a format of conventional comic books, especially a format relating to a style of a snap photo story, by audiovisual presentation....
Founded in 2012 by an ambitious game developer who was working in Japan in game dev companies. First it was about creating indie visual novels and publishing to Japan, but then the activity expanded. We worked with clients from all over the world on full PC games published on steam, popular...
Creating Games is a comprehensive introduction to the process and theories of game development. It is written for academic games courses, professionals new to the games industry, and and indie development teams. The book includes worksheets and exercises that cumulate in a game design document. "...
then a 25 percent cut up to $50 million, and then a 20 percent cut for the remaining life of the game. Indie games, even the largest indies, are generally lucky to earn $10 millionever, so the message was basically “Large publishers, please come back. Indies? There’s nowhere else ...
I've blogged about this on my gamedev.net blog as well, last year, but thought I could also start a blog here on the same lines: my development of an indie rpg-maker, which I'm calling "BeyondRM". What It Is. BeyondRM is my development of an alternative role-playing game creator...
Founded in 2009 by Ray Pena and Greg Omelchuck, veterans of the video game and film industries, MoontowerVFX has established itself as one of the top visual effects, VR and animation companies in Texas. Whether we are developing cinemas for games or making an appealing corporate web campaign...