I want my final sprite to be 192×128 in size and I want to render all 20 frames in the animation. Be careful of the percentage value, as it will be 50% initially ( which would result in your sprite being 96×64
Add an image to the sprite Update the position of the sprite Update the animation frame for the sprite Render the sprite to the screen Open your game project, and add a new class called Sprite.cpp with a header file called Sprite.h. Tip In Visual Studio, right-click on the Header Files...
Graphics in Airships are composed of two parts: the spritesheet and the bump map. The spritesheet image determines the basic colours of the image, while the bump map determines how they are lit up by light sources in-game. Here's an example: The spritesheet image of a light wooden arm...
Well, I was used to use the programs of that famous company that makes proprietary graphics software. My first attempt was with GIMP, and getting used to it wasn’t hard. Maybe it was a little irritating to work with all the separate windows, but bit by bit I got used to ti. Eventua...