All of the basic building blocks in a Cocos2D game, such as images and layers, derive from[CCNode](https://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_node.html). Nodes interact with actions, which extend
It is crucial to remember that it has never been possible to create a game with one piece of software along. Understanding and learning software gives you informed ideas on how to tackle our goal efficiently and smoothly. Please keep learning new things and update your workflow if you find ...
We call a function by connecting to the in execution pin of a function. Functions do not run if there is nothing connected to their in execution pins. Most of the time, we call a sequence of functions to achieve a certain game logic, and the order of the execution is based on the fl...
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Creating multi-platform games with Cocos2d-x version 3.0 or later In this tutorial you'll learn how to create a simple game using the Cocos2d-x framework, version 3.0 or later, in a Windows* development environment and how to compile it to run on Windows and Android*. What is C...
This is the second in a series of posts that will show you to create a (very) simple Windows 8 game. Develop a Windows 8 app in 30 days Feel free to check out Chris Bowen's blog at http://blogs.msdn.com/cbowen Creating a Simple Windows 8 Game Series: Creating a Simple Windows...
Creating a custom node in C++ Back in Chapter 1, Introduction and Setup, we took a first look at compiling and running the GameDLL, packaged here as MiniMonoGameSample.sln for Visual Studio. Let's load that up again, making sure that any CryENGINE instances such as the Launcher or Sandbox...
In recent years, indoor or at-home sports have experienced significant growth. However, monotony is a common challenge in these static physical activities.
In the game, you start as a man or woman stranded on the shores of a mysterious island called ARK, populated with roaming dinosaurs and other prehistoric animals. The player has to hunt, harvest resources, craft items, grow crops, research technologies, and build shelters to withstand the ele...
We'll want to name our chunk of memory that we will store our data in with a good, descriptive name. For example, say, we know that player hit points (hp) will be an integer (whole) number, such as 1, 2, 3, or 100. To get a piece of silicon to store the player's hp in...