It is crucial to remember that it has never been possible to create a game with one piece of software along. Understanding and learning software gives you informed ideas on how to tackle our goal efficiently and smoothly. Please keep learning new things and update your workflow if you find ...
We call a function by connecting to the in execution pin of a function. Functions do not run if there is nothing connected to their in execution pins. Most of the time, we call a sequence of functions to achieve a certain game logic, and the order of the execution is based on the fl...
and what it does is remove all of the text that has been made in the command prompt window (ergo, making the screen blank). This is a good tool when you want to keep your game looking clean and in order.
Creating multi-platform games with Cocos2d-x version 3.0 or later In this tutorial you'll learn how to create a simple game using the Cocos2d-x framework, version 3.0 or later, in a Windows* development environment and how to compile it to run on Windows and Android*. What is Co...
This is the second in a series of posts that will show you to create a (very) simple Windows 8 game. Develop a Windows 8 app in 30 days Feel free to check out Chris Bowen's blog at http://blogs.msdn.com/cbowen Creating a Simple Windows 8 Game Series: Creating a Simple Windows...
Creating a custom node in C++ Back in Chapter 1, Introduction and Setup, we took a first look at compiling and running the GameDLL, packaged here as MiniMonoGameSample.sln for Visual Studio. Let's load that up again, making sure that any CryENGINE instances such as the Launcher or Sandbox...
A game's overview – the Play-Reward-Growth loop What this book covers What you need for this book Who this book is for Conventions Reader feedback Customer support Chapter 1. Coding with C++ Setting up our project Creating your first C++ program What is building and compiling? Summary Chapt...
Learn to develop apps for Google Glass with C# and Xamarin by building a full-featured Scavenger Hunt game using the Xamarin Glass Development Kit component.by Jim Wilson Get started What you'll learn In this course, you will learn to create apps that run directly on Google Glass by ...
We'll want to name our chunk of memory that we will store our data in with a good, descriptive name. For example, say, we know that player hit points (hp) will be an integer (whole) number, such as 1, 2, 3, or 100. To get a piece of silicon to store the player's hp in...
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