It is crucial to remember that it has never been possible to create a game with one piece of software along. Understanding and learning software gives you informed ideas on how to tackle our goal efficiently and smoothly. Please keep learning new things and update your workflow if you find ...
We call a function by connecting to the in execution pin of a function. Functions do not run if there is nothing connected to their in execution pins. Most of the time, we call a sequence of functions to achieve a certain game logic, and the order of the execution is based on the fl...
All of the basic building blocks in a Cocos2D game, such as images and layers, derive from[CCNode](https://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_node.html). Nodes interact with actions, which extend[CCAction](https://www.cocos2d-iphone.org/api-ref/2.1.0/interface_c_c_...
The first commands I'm going to teach you are very simple, however, they play an important part in the coding process (especially if you're making a game!). @echooff- This command is used to remove all of the unnecessary text that can interfere with your game. It should always be ad...
Creating multi-platform games with Cocos2d-x version 3.0 or later In this tutorial you'll learn how to create a simple game using the Cocos2d-x framework, version 3.0 or later, in a Windows* development environment and how to compile it to run on Windows and Android*. What is C...
In the game, you start as a man or woman stranded on the shores of a mysterious island called ARK, populated with roaming dinosaurs and other prehistoric animals. The player has to hunt, harvest resources, craft items, grow crops, research technologies, and build shelters to withstand the ele...
Creating a custom node in C++ Back in Chapter 1, Introduction and Setup, we took a first look at compiling and running the GameDLL, packaged here as MiniMonoGameSample.sln for Visual Studio. Let's load that up again, making sure that any CryENGINE instances such as the Launcher or Sandbox...
In this tutorial,we’ll look at a variety of different ways that you can implement ambient sounds, there are spot ambiences, random containers that trigger from the start, and some that are triggered in game. 材料 ambiences-creating-atmosphere.zip ...
Click theCompileandSaveButtons, then thePlaybutton to play in the editor. ui menu umg ui designer umg Ask questions and help your peersDeveloper Forums Write your own tutorials or read those from othersLearning Library Back to top