✅ Is a board game Has a simple 2D interface. Game interface must be implementable using QML. ✅ Is based on moves All changes during the game are based on the moves and updates that are representable as a string. ✅ No race conditions If multiple players are eligible to move at th...
Qubits: The Ghosts in the Machine Qubits can exist as 0s, 1s, or both simultaneously, thanks to a property called superposition. Imagine if I asked you to pick out your favorite movie, and instead of just picking “Home Alone,” you said “Home Alone” and “Interstellar”—at the same...
Time for action – Creating a graphics item classAsk Qt Creator to add a new C++ class to the project. Input SineItem as the class name, leave <Custom> in the Base class drop-down list, and input QGraphicsItem in the field below it. Finish the wizard and open the created sineitem....
In the case of widgets, there is a rule that a child occupies a subarea of its parent. If it doesn't have a parent, then it becomes a top-level window that can usually be dragged around, resized, and closed. We can set a parent for an object in two ways. One way is to call ...
In a Python shell or within the notebook, run: import torch print(torch.cuda.is_available()) If this returns True, PyTorch can utilize your GPU. Ensure GPU Usage in Notebook: The notebook is configured to automatically detect and use the GPU if available. No additional configuration is ne...
Open-source models, e.g. adopting Llama as a model provider or for further fine-tuning We will work with excellent open-source models like Llama, by providing them as model options in our platform, or using them for further fine-tuning. ...
In the item's Player class, we further create a private field of integer type and call it m_direction. Its value signifies in which direction Benjamin walks—left or right—or if he stands still. Next, we implement the constructor: Player::Player(QGraphicsItem *parent) : QGraphicsPixmapItem...