Hi, I am trying to create a hexagonal meshGrid. I have the vertices (x and y coordinates) from a patch object. The hexagonal grid should contain 37 hexagons. Can anyone help me how to do this?0 件のコメント サインインしてコメントする。
I want to take a vector, and turn it into a matrix where the original vector appears in each column, but offset down by the column number, so that I end up with an upper and lower triangle of zeros. For example, if I start with the vector ...