The basic algorithm fills the sprite sheet from top to bottom, different sprite sizes are supported. It's the fastest algorithm but usually requires more space. MaxRects This algorithm minimizes the sprite sheet size by placing sprites in gaps between other sprites. Your game engine must be able...
A Sprite or Animation Strip containing the frames of a character animation. It might also contain multiple lines if the animation is longer. Tile sets, tile maps A tile set is not different from a sprite sheet: It contains building blocks for game levels. This is an example for a tile ma...
The generated sprite image is no longer internally cached but recreated each time it is requested Added a new "Use Power of Two" option to ensure output sprite sheet dimensions are a power of two Added new options for specifying the minimum size of output sprite sheet Added image preview to...
// margin 指定图像边缘的边缘 // count 允许您指定在spritesheet帧的总数;如果省略,这将根据源图像的尺寸和结构计算。帧将被分配的指标,根据他们的位置在源图像(左至右,顶部至底部)。 frames:{width:80,height:80, count:16, regX: 0, regY:0, spacing:0, margin:0}, // 一个定义序列的帧的对象,以...
Compared to other tools for creating spritesheets from SVGs, Spreet: outputs smaller spritesheets (both fewer pixels and fewer bytes) is a self-contained ~2.2 MB binary is faster Spreet(alsospreit,spret,sprit) is theScotsword for a sprite, the fairy-like creature from Western folklore. ...
Size constraintsL POT (Power of 2) is checked by default – this picks the smallest possible “power of two fit” for the sprites you added to the sprite sheet. This is a really handy feature, because it saves you time having to figure that out yourself. Scale: This ...
CreateJS 精..SpriteSheetBuilder允许您在运行时从任何显示对象生成SpriteSheet实例。这可以让您将资源维护为矢量图形(用于低文件大小),并在运行时将其渲染为SpriteSheets以获得更好
Active State Sprite Sheet. The background won’t be added to thenormal statesprite sheet, because we would have to repeat it in theactivated statesheet. In Unity, even labels can have hover and pressed states. But don’t worry, this is just an example, in a game project you will norma...
Something that has helped me make some easier sprite sheets for animations (such as animations made for doodads plugin), is this script that allows you to take separate layers in a photoshop file and create sprite sheets from them. I found the script at th...
framerate : 5, frames: {width:751, height:1207}, animations:{ walk: { frames: [0,7] } } }; var spriteSheet = new createjs.SpriteSheet(data); animation = new createjs.Sprite(spriteSheet,'walk'); animation.paused = false; container.addChild(animation); container.setChildIndex(animation...