Auto-Rig Identity (Skeletal Mesh Only): This creates an auto-rigged Skeletal Mesh with embedded MetaHuman DNA. The mesh is automatically downloaded and added to your Unreal Engine project in the same folder as
The answer:use decals! Apply a decal to one part of the wall but not to another. Resize the decal to fit a specific Static Mesh and you can even control which geometry receives projected decals and which does not. Here is an environment without and with decals: Environment without decals ...
importSkinnedMeshAct->setStatusTip(tr("Import skinned (skeletal animable) Mesh")); importMovingMeshFrameAct = new QAction(tr("Frame of vertex-animated mesh..."), this); importMovingMeshFrameAct->setStatusTip(tr("Import a static mesh and add it as a vertex-animation frame of current Mesh...