Fixed the hose pulley fill infinite config not working correctly Generified Connectivity Handlers used in tanks & vaults for addons Fixed potential dupe glitch with stackable fluid containers Implemented curios integration for Engineer's Goggles Nether Gold crushing now yields 18 nuggets instead of 7.5...
Fixed infinite fluid source deny-list being ignored Fixed idle blaze burners sending packets every tick Fixed placement indicator rendering behind the crosshair Fixed TiCon Casting via Spout Fixed fluid pipes getting stuck trying to waterlog non-solid blocks with fluid handling capabilities Fixed 3x3 com...
" + }, + { + "name": "Next.js: debug full stack", + "type": "node-terminal", + "request": "launch", + "command": "npm run dev", + "serverReadyAction": { + "pattern": "started server on .+, url: (https?://.+)", + "uriFormat": "%s", + "action": "debugWith...
Stack trace: GetOutermost() Address = 0xa1d210 (filename not found) [in E:\steam\steamapps\common\BioShock Infinite\Binaries\Win32\BioShockInfinite.exe] CreateAudioInputSourceParams() Address = 0x10e3ed8 (filename not found) [in E:\steam\steamapps\common\BioShock Infinite\Binaries\Win32\...