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You would not need to add these into a texture. You simply create a decal and project it onto an existing geometry (BSP brushes or Static Meshes) within your level. As an example, modular wall set with and without projected decal:
Counter-Strike: Global Offensive - paint decals on the wall, floor trash decal Crysis 2 - wall leaking stain decal Decals are one of the best ways to add additional detail into a level without having to create a new texture or material variation. How do you create your very first decal i...
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I found a wall decal of a triceratops skeleton that was the right size and traced around it. Tracing around the wall decal. I then made a patchwork of half square triangles that was somewhat larger than this tracing. I used the product Thangles to make my half square triangles and they ...
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP - ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader
Sincemy interior doors are painted black, I chose silver removable wall vinyl for this decal. It shows up nicely against the black. (Forgive the poor quality of these photos, this is a dark, narrow entry and it’s impossible to get good photos of that door!) ...
{floatflRndSound;// sound randomizerpev->model = iStringNull;//invisiblepev->solid = SOLID_NOT;// intangiblepev->takedamage = DAMAGE_NO;// Pull out of the wall a bitif( pTrace->flFraction !=1.0) { pev->origin = pTrace->vecEndPos + ( pTrace->vecPlaneNormal * ( pev->dmg -24) ...