This also adds a joint to the parent entity if possible Namespace: Microsoft.Robotics.Simulation.Engine Assembly: SimulationEngine (in SimulationEngine.dll) Version: 4.0.261.0 (4.0.261.0) Syntax C# 复制 protected void CreateAndInsertPhysicsEntity( PhysicsEngine physicsEngine ) Parameters physics...
private void BindItem(CharacterInfoVisualElement elem, int i) { var label = elem.Q<Label>(name: "nameLabel"); var slider = elem.Q<SliderInt>(name: "hp"); var hpColor = elem.Q<VisualElement>("hpColor"); slider.userData = i; CharacterInfo characterInfo = items[i]; label.text = cha...
voidconstructWorldForTest(dReal gravity,intbodycount,/* body 1 pos */dReal pos1x, dReal pos1y, dReal pos1z,/* body 2 pos */dReal pos2x, dReal pos2y, dReal pos2z,/* body 1 rotation axis */dReal ax1x, dReal ax1y, dReal ax1z,/* body 1 rotation axis */dReal ax2x, d...
4.5.3 Void Above Nether: 1.0.0 No Chat Reports: 1.19.2-v1.5.1 CreativeCore: 2.11.28 Adventure Platform Forge: 5.5.2 Smooth Boot (Reloaded): 0.0.4 Venus: 0.0.1 Roughly Enough Items (REI): 9.2.756 Atmospheric: 5.1.2 Kotlin For Forge: 3.12.0 Farmer's Respite: 1.19-2.0 Archaelogy ...
void SetupViewport() {vargraphics = Graphics;varrenderer = Renderer;varcache = ResourceCache; renderer.SetViewport(0,newViewport(Context, scene, CameraNode.GetComponent<Camera>(), null));// Create a mathematical plane to represent the water in calculationswaterPlane =newPlane(waterNode.WorldRotation...
Description Creates a new GameObject. using UnityEngine; using UnityEditor;public class CreateComponentExample { [MenuItem("ObjectFactoryExample/Create Camera GameObject")] public void CreateCameraEditor() { Selection.activeGameObject = ObjectFactory.CreateGameObject("Camera", typeof(Camera)); } } Did...
void spawnSprite(const std::string &name, const ax::Vec2 &pos); add the implementation for this method to theHelloWorldScene.cpp void HelloWorld::spawnSprite(const std::string &name, const Vec2 &pos) { // create a sprite with the given image name ...
THE UNIVERSE IS A STRANGE PLACE Our understanding of ordinary matter is remarkably accurate and complete, but it is based on principles that are very strange and unfamiliar. As I'll explain, we've come to understand matter to be a Music of the Void, in a remarkably lit... FRANK WILCZEK...
In this article, we explain how to create rope physics when the physic is an important part of the gameplay and using the physics engine can generate many problems. We explain a simplification of the rope physics without use spring and hinge joint based.
a动了真感情的人都会喜怒无常,因付出太多,难免患得患失 Moved the real sentimental person to be able to be subject to changing moods, because paid too many, was swayed by personal gains and losses unavoidably[translate] aIf you spend all oyur time watching television instead of studying,you ar...