Unity中的CreateAssetMenu - C#在Unity中,我们通常需要创建预制体、材质等资源,然后在场景中使用。CreateAssetMenu正是用来简化这个过程的。什么是CreateAssetMenuCreateAssetMenu是Unity中的一个属性,可以应用到ScriptableObject或MonoBehaviour的子类上。它将在资源创建菜单中创建一个新的子菜单,其中包含要创建的资源类型。
class in UnityEngine 描述 对ScriptableObject 派生类型进行标记,使其自动列在 Assets/Create 子菜单中,以便能够轻松创建该类型的实例并将其作为“.asset”文件存储在项目中。 变量 fileName此类型的新建实例使用的默认文件名。 menuNameAssets/Create 菜单中显示的此类型的显示名称。
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VRchat模型之unity 2019-12-09 04:14 − VRChat模型制作及上传总篇(包含总流程和所需插件):https://www.cnblogs.com/raitorei/p/12015876.html 0.新建工程, 导入VRCSDK及动态骨骼插件着色器shader, 登录VRchat账号最好在下载unity之前看下官网用什么版本。不然有可能S... 月零Ray 0 10617 Unity EventSys...
Create a Unity project with any template.In the Project window, create a folder named Editor.In the Editor folder, create a C# script file named ListViewExample.cs with the following content: using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine....
作用在 Assets 文件夹下,鼠标右键,菜单栏中添加一个按钮项,菜单名为 menuName,并执行生成名为 fileName 的脚本,order 为按钮显示顺序 创建ScriptableObject类文件: using System.Collections; using System.Collections.Generic; using UnityEngine; // 在 Assets 下添加菜单 ...
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18.Create a Pause Menu_(new) - 大小:19m 目录:CGCookie - C# Bootcamp for Unity 资源数量:29,其他_其他,CGCookie - C# Bootcamp for Unity/01.Introduction_(new),CGCookie - C# Bootcamp for Unity/02.Understanding Variables_(new),CGCookie - C# Bootcamp for Unit
In this unit, you create Azure Digital Twins equipped user interfaces (UIs) to provide a window into operations data.Add the Operate menu to the main sceneIf you have a Bing Maps prefab or any turbine prefabs in your scene, delete them in the Hierarchy panel....
Description Creates a new GameObject. using UnityEngine; using UnityEditor;public class CreateComponentExample { [MenuItem("ObjectFactoryExample/Create Camera GameObject")] public void CreateCameraEditor() { Selection.activeGameObject = ObjectFactory.CreateGameObject("Camera", typeof(Camera)); } } Did...