pfn;pmd_t*pmd;pte_t*pte;intpte_ofs;conststructcpumask*my_cpu_mask=cpumask_of(smp_processor_id());structcpumaskkstripe_mask;intrc, i;#ifCHIP_HAS_CBOX_HOME_MAP()if(ktext_arg_seen && ktext_hash) {
() invocation calls cpumask_next() which is an inline function: static inline unsigned int cpumask_next(int n, const struct cpumask *srcp) { /* -1 is a legal arg here. */ if (n != -1) cpumask_check(n); return find_next_bit(cpumask_bits(srcp), nr_cpumask_bits, n +...
const struct cpumask *affinity_mask) { return tags->cpumask; int queue = -1, cpu = 0;set->mq_map = kzalloc_node(sizeof(*set->mq_map) * nr_cpu_ids, GFP_KERNEL, set->numa_node); if (!set->mq_map) return -ENOMEM;if
pfn;pmd_t*pmd;pte_t*pte;intpte_ofs;conststructcpumask*my_cpu_mask=cpumask_of(smp_processor_id());structcpumaskkstripe_mask;intrc, i;#ifCHIP_HAS_CBOX_HOME_MAP()if(ktext_arg_seen && ktext_hash) {
Hello, I've recently switched computers to be able to run the Resnet101 part of the Mask RCNN code. The problem I've been facing is that the program keeps using the CPU instead of the GPU. Current Computer Setup: NVIDIA RTX 3090 24GB GPU ...