unique_ptr// 创建方式1:使用 make_unique (C++14) auto p1 = std::make_unique<int>(42); // 创建方式2:直接构造 std::unique_ptr<int> p2(new int(42)); // 访问资源 std::cout << *p1 << std::endl; *p1 = 100; // 获取原始指针(不转移所有权) in
CppCMS provides utilitycppcms_make_keythat creates such key for you using/dev/randomOS interface. For example: view plainprint? session.cookies_encryptor ="hmac" session.cookies_key ="29b6f071ad58703b8c6a2115d88d3b2e" Server side storage configuration ...
unique_lock (C++11) shared_lock (C++14) once_flag (C++11) call_once (C++11) try_lock (C++11) defer_locktry_to_lockadopt_lockdefer_lock_ttry_to_lock_tadopt_lock_t (C++11)(C++11)(C++11)(C++11)(C++11)(C++11) Condition variables condition_variable (C++11) condition_variable_any (...
OSRefKey key(inUniqueID);//this must be done atomically wrt the table OSMutexLocker locker(&fMutex); OSRef* ref = fTable.Map(&key); if (ref != NULL) { ref->fRefCount++; Assert(ref->fRefCount > 0); } return ref; }void OSRefTable::Release(OSRef* ref) ...
For example, if you have general cached C++ objects or some prepared HTML parts like headers, footers, than you may want to make sure that their updates would cause cleanup of dependent pages and keeping them consistent. When you call store_frame, store_data, fetch_frame, fetch_data with ...
std::atomic_ref<T>::wait From cppreference.com Concurrency support library voidwait(T old,std::memory_orderorder= std::memory_order::seq_cst)constnoexcept; (1)(since C++20) voidwait(T old,std::memory_orderorder= std::memory_order::seq_cst)constvolatilenoexcept; ...
vertexUVPair.second = std::make_pair(u,v);}}}// Find the adjacent edge that is shared between two faces.// The matching is done through the polygon vertex ids.// The returning edge have vertices in face space.bool EdgeMapping::adjacentEdge(const Edge& faceEdge, Edge& ...
Unique ID issued by the Amazon GameLift Servers service in response to a call to the AWS SDK Amazon GameLift Servers API actionCreatePlayerSession. The game client references this ID when connecting to the server process. Type: std::string ...
Prefer to use `std::unique_ptr` to make ownership transfer explicit. For example: [R.20]: Use `std::unique_ptr` or `std::shared_ptr` to represent ownership [R.21]: Prefer `unique_ptr` over `shared_ptr` unless you need to share ownership Copy link...
unique_lock (C++11) shared_lock (C++14) once_flag (C++11) call_once (C++11) try_lock (C++11) defer_locktry_to_lockadopt_lockdefer_lock_ttry_to_lock_tadopt_lock_t (C++11)(C++11)(C++11)(C++11)(C++11)(C++11) Condition variables ...