Attributes⌒属性 Enumerations⌒枚举 ■Editor Classes⌒编辑器类 Enumerations⌒枚举 ■History⌒历史 ■Index⌒总索引 Classes⌒类 Attributes⌒属性 Enumerations⌒枚举 ────────── 目录: Overview⌒概述 Runtime Classes⌒实时运行类 Editor Classes⌒编辑器类 History⌒历史 Index⌒总索引 AccelerationEvent...
{ plugin = gst_registry_find_plugin (registry, needed[i]); if (!plugin) { g_print ("Required gstreamer plugin '%s' not found\n", needed[i]); ret = FALSE; continue; } gst_object_unref (plugin); } return ret; } int main (int argc, char *argv[]) { GOptionContext *context;...
url_parser::not_foundif no match was found. Other positive number if URL was associated with number and not callback. If you usingurl_parserthat returns id, you can find matched parameters using operator[]. For example: view plainprint?
if( _refind) {//需要发送时发现 97 returntrue; 98 } 99 _hwnd=FindWindow(0,_win_title.c_str()); 100 if(!_hwnd) { 101 //MessageBox(NULL,"cannot find window",_win_title.c_str(),MB_OK); 102 returnfalse; 103 } 104 returntrue; 105 } 106 virtualvoidClose() { 107 if( _hwnd ...
Error: Can't find 'nmake' or 'CMAKE_C_COMPILER' If you run into issues where it complains it can't find 'nmake' '?' or CMAKE_C_COMPILER, you can extract w64devkit as mentioned in llama.cpp repo and add those manually to CMAKE_ARGS before running pip install: $env:CMAKE_GENER...
Retrieves a unique identifier for the game session currently being hosted by the server process, if the server process is active. The identifier is returned in ARN format:arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>. ...
if(WIN32 OR CYGWIN) add_definitions(-DDLL_EXPORT) endif() # Dependencies find_library(LIB_BOOSTERbooster) find_library(LIB_CPPCMScppcms) find_library(LIB_CPPDB cppdb) find_program(EXE_TMPL_CC cppcms_tmpl_cc) find_program(EXE_MSGFMT msgfmt) ...
Example #include <bits/stdc++.h>usingnamespacestd;voidprintSet(set<int>st) { set<int>::iterator it; cout<<"Set contents are:\n";if(st.empty()) { cout<<"empty set\n";return; }for(it=st.begin(); it!=st.end(); it++) cout<<*it<<" "; cout<<endl; }intmain() { cout<<...
>FindProperty(FbxSurfaceMaterial::sShininess); if (ShininessProperty.IsValid()) { double lShininess = lShininess.Get<FbxDouble>(); mShinness = static_cast<GLfloat>(lShininess); } returntrue; } void MaterialCache:SetCurrent
= top; } } // Can't find the firstsub node if (!first) //Find the sub node by stepping throughthe path SubNodePtrcurrent = firstNode; for (unsignedint i = 1; i < steps.length); i++) { bool found = false; BOOST_FOREACH (constSubNode::Ptr& child, current-...