;writeFileTime=QDateTime::currentDateTime().toMSecsSinceEpoch();for(intwriteIndex=0;writeIndex<loopWrite;writeIndex++){// message(QString(" 第%1次写入文件,写入长度%2字节").arg(writeIndex + 1).arg(dataSize));outFile<<byteArray.constData();if(flush){outFile.flush();}if(_stop){outFile....
().toMSecsSinceEpoch() - totalTime; fileTotalTime = totalTime * 1.0f / loopTime; message(QString("操作创建文件次数: %1, 单个文件循环写入次数: %2, 每次写入固定数据长度: %3, %4") .arg(loopTime) .arg(loopWrite) .arg(dataSize) .arg(flush ? "每次使用flush" : "不使用flush")); ...
It's extremely easy to setup. Just include the httplib.h file in your code![!IMPORTANT] This library uses 'blocking' socket I/O. If you are looking for a library with 'non-blocking' socket I/O, this is not the one that you want....
The SQLite library reads and writes directly to and from the database files on disk. 这个库在Windows下Visual Studio环境下还是比较好用的,就是从2011年后就好久没更新过了。 CppSQLite类的使用示例 代码语言:javascript 代码运行次数:0 运行 AI代码解释 #include "CppSQLite.h" #include <ctime> #...
git-unpack-file(1) git-unpack-objects(1) git-update-index(1) git-update-ref(1) git-update-server-info(1) git-upload-archive(1) git-upload-pack(1) git-var(1) git-verify-pack(1) git-verify-tag(1) git-web--browse(1) git-whatchanged(1) git-write-tree(1) git(1) gitk(1) git...
("大小:", global_metadata_size); var file = new File("/data/data/" + get_self_process_name() + "/global-metadata.dat", "wb"); file.write(Memory.readByteArray(address, global_metadata_size)); file.flush(); file.close(); console.log('导出完毕...'); }, onComplete: function (...
at System.Text.Encoding.GetBytes (System.String s) [0x00000] in <filename unknown>:0 at Unity.IL2CPP.StringLiterals.StringLiteralWriter.Write (System.IO.Stream stringLiteralStream, System.IO.Stream stringLiteralDataStream) [0x00000] in <filename unknown>:0 ...
AddModelQuantizaParamsclass, this class was not published because the author forgot to write rb_define_class. Minor update to example scripts, configuration files, and documentations. [0.3.1] - 2023-07-02 Bump bundled llama.cpp from master-9d23589 to master-b8c8dda. ...
write(body.data() + offset, length); return true; // return 'false' if you want to cancel the request. }, "text/plain");With Progress Callbackhttplib::Client client(url, port); // prints: 0 / 000 bytes => 50% complete std::shared_ptr<httplib::Response> res = cli.Get("/",...
坏的例子:/* * 函数名:WriteString * 功能:写入字符串 * 参数: * 返回值: */ int WriteString(const char *buf, int len); 上面例子中的问题:参数、返回值,空有格式没内容 函数名信息冗余 关键的 buf 由谁释放没有说清楚代码注释规则4.4.1 代码注释放于对应代码的上方或右边...