uuid_unparse(new_uuid, uuid_value);returnuuid_value; }boolis_finish=false;voidthread_sleep_for_seconds(constint&sleep_seconds) { std::this_thread::sleep_for(std::chrono::seconds(sleep_seconds)); is_finish=true; }voidlog_file_sleep_for() { std::fstream w_file("log2.txt",std::ios:...
_threads.push_back(std::thread(&MultiReadWrite::writeThread,this));for(int i=0;i<2;i++) _threads.push_back(std::thread(&MultiReadWrite::readThread,this));for(int i=0;i<2;i++) _threads.push_back(std::thread(&MultiReadWrite::deleteThread,this)); } ~MultiReadWrite(){ _shouldS...
// 子线程的具体逻辑 std::cout << "Child thread is running." << std::endl; std::this_thread::sleep_for(std::chrono::seconds(1)); } } int main() { std::thread t(childThread); // 暂停子线程 { std::lock_guard<std::mutex> lock(mtx); isPaused = true; } // 恢复子线程 { ...
#include<iostream>#include<thread>voidfunc1(){std::cout<<"func1"<<std::endl;std::this_thread::sleep_for(std::chrono::milliseconds(2000));// 休眠}voidfunc2(){std::cout<<"func2"<<std::endl;std::this_thread::sleep_for(std::chrono::milliseconds(2000));// 休眠}intmain(){std::co...
#include <chrono> #include <iostream> #include <thread> // 建议其他线程运行一小段时间的“忙睡眠” void little_sleep(std::chrono::microseconds us) { auto start = std::chrono::high_resolution_clock::now(); auto end = start + us; do { std::this_thread::yield(); } while (std::chr...
\n" << std::flush; const auto start{now()}; std::this_thread::sleep_until(awake_time()); std::chrono::duration<double, std::milli> elapsed{now() - start}; std::cout << "已等待 " << elapsed.count() << " ms\n"; } 可能的输出: 你好,等待者... 已等待 2000.17 ms...
Run this code #include <chrono>#include <iostream>#include <syncstream>#include <thread>usingnamespacestd::chrono_literals;voidfoo(){std::thread::idthis_id=std::this_thread::get_id();std::osyncstream(std::cout)<<"thread "<<this_id<<" sleeping...\n";std::this_thread::sleep_for(...
Thread 1 hit Breakpoint 1, main () at test.cpp:10 10 a.show4(); (gdb) info locals a = {<No data fields>} (gdb) print a $1 = {<No data fields>} (gdb) step A::show4 (this=0x8) at test.cpp:5 5 void show4(){} ...
bool operator!=(const Iterator& other) const { return !(*this == other); } private: int x_; }; // 哨兵 class Sentinel { public: Sentinel(int y) : y_(y) {} bool operator==(const Iterator& iter) const { return *iter == y_; } ...
#pragma once #include<thread> #include<condition_variable> #include<atomic> namespace AsyncSystem { class Event { public: Event() { _set = false; } bool wait() { while (!_set) { std::unique_lock<std::mutex> lock(_mutex); if (!_set) { _cond.wait(lock); // 这里应该是把锁让...