This still runs at interactive rates and samples more coherent and diverse stories: Once upon a time, there was a little girl named Lily. She loved playing with her toys on top of her bed. One day, she decided to have a tea party with her stuffed animals. She poured some tea into a...
The combination of relatively small datasets recorded with high sampling rates has significant implications for automatic bioacoustic source separation. In particular, time-domain separator NNs may struggle to capture long term temporal dependencies in the input time series, and recurrent-based approaches ...
EmuConfig.EnableRecordingTools = false; EmuConfig.EnablePINE = false; // Framerates should be at default. EmuConfig.GS.FramerateNTSC = Pcsx2Config::GSOptions::DEFAULT_FRAME_RATE_NTSC; EmuConfig.GS.FrameratePAL = Pcsx2Config::GSOptions::DEFAULT_FRAME_RATE_PAL; // You can overclock, but...
Offset = (Offset + 1) % MaxSize; } } void Erase() { if (Data.size() > 0) { Data.shrink(0); Offset = 0; } } }; // nvmlDLL动态调用函数定义 HINSTANCE hNVML_DLL = NULL; typedef nvmlReturn_t (*nvmlInit_fun)(void); ...
The following tables provide the current status for CUDA* API migration support. CUB API Function Migration Support Diagnostic Message cub::ShuffleUp NO cub::ShuffleDown NO cub::ShuffleIndex YES cub::WarpScan::InclusiveSum YES cub::WarpScan::ExclusiveSum ...
// 2022-01-17: Inputs: always update key mods next and before key event (not in NewFrame) to fix input queue with very low framerates.// 2022-01-12: *BREAKING CHANGE*: Now using glfwSetCursorPosCallback(). If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, ...
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(1000.0f / fpsTimer); frameCounter = 0; lastTimestamp = tEnd; } // TODO: Cap UI overlay update rates/only issue when update requested updateOverlay(); bool updateView = false; // Check touch state (for movement) if (touchDown) { touchTimer += frameTimer; } if (touchTime...