rpp/vec.h - Everything you need to write a 3D and 2D game in Modern OpenGL Contains basic Vector2, Vector3, Vector4 and Matrix4 types with a plethora of extremely useful utility functions. Main features are convenient operators, SSE2 intrinsics and GLSL style vector swizzling. rpp::Vector2...
On some laptops, the installation of the ARC driver may lead to a forced installation of OpenCL, OpenGL, and Vulkan Compatibility Pack by Microsoft, which inadvertently blocks the system from locating sycl devices. This issue can be resolved by manually uninstalling it in Microsoft store. 13. ...
参数 inputGLTexture: 模型输入的OpenGL纹理数据, key为输入Tensor的名称,value为OpenGL纹理。 outputGLTexture: 模型输出的OpenGL纹理数据,key为输出Tensor的名称,value为OpenGL纹理。 返回值 状态码类Status对象,可以使用其公有函数StatusCode或ToString函数来获取具体错误码及错误信息。
要实现C++的多线程垃圾回收,可以使用`std::thread`库创建多个线程,并在每个线程中使用`std::unique_ptr`管理资源。当线程结束时,`std::unique_ptr`会自动释放资源,从而触发垃圾回收。 以下是一个简单的示例: ```cpp #include #include #include void thread_func() { std::unique_ptr ptr(new int(42...
游戏引擎Unity 2019.4 LTS(长期支持版)现正式发布上一次更新 //tieba.baidu.com/p/6464175797 今天,知名跨平台游戏引擎Unity发布 2019.4 LTS(长期支持版) 此版本中添加了许多重要功能,例如可脚本化渲染管道(SRP),视觉效果图,着色器图,嵌套预制件,更新的UI,Google Stadia支持,IL2CPP支持Linux构建,OpenGL和Vulkan改进...
really. You can read the makefile to see how it is structured. Basically, we just tell the Android NDK build tools that we want to build all the source codes for the Arm platform, and we want to link with the OpenGL ES library, to create a shared library calledlibirrlichtbullet.so. ...
参数 inputGLTexture: 模型输入的OpenGL纹理数据, key为输入Tensor的名称,value为OpenGL纹理。 outputGLTexture: 模型输出的OpenGL纹理数据,key为输出Tensor的名称,value为OpenGL纹理。 返回值 状态码类Status对象,可以使用其公有函数StatusCode或ToString函数来获取具体错误码及错误信息。
math_and_numerical_computing.org multi-threading.org non-categorized.org opengl-coordinate-diagrams.odg package-managers.org passing-lambda.org resources-executable.org sample-modern-cpp-programs.org standard_library_map.org technology_landscape.orgBreadcrumbs C-Cpp-Notes / Libraries.org Latest...
Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 1.x, 2.0 & 3.x applicationsmattgodbolt/seasocks - Simple, small, C++ embeddable webserver with WebSockets supportsumeetchhetri/ffead-cpp - Framework for Enterprise Application Development, c++ ...
inputGLTexture: 模型输入的OpenGL纹理数据, key为输入Tensor的名称,value为OpenGL纹理。 outputGLTexture: 模型输出的OpenGL纹理数据,key为输出Tensor的名称,value为OpenGL纹理。 返回值 状态码类Status对象,可以使用其公有函数StatusCode或ToString函数来获取具体错误码及错误信息。 InitMetrics Status InitMetrics(std::ve...