在带内嵌Ctags的生成代码(或在Xcode中使用Cmd+Ctrl+J)中,我们可以跳转至_stringLiteral1的定义并发现其类型为Il2CppString_14: struct Il2CppString_14 { Il2CppDataSegmentString header; int32_t length; uint16_t chars[15]; }; 实际上,IL2CPP中所有字符串都如此显示。我们可以在object-internals.h头文件中...
[CreateAssetMenuAttribute] // RVA: 0x3979B8 Offset: 0x3979B8 VA: 0x3979B8 public class UserPrefs : UserPrefsBase, IInitializable, IInitializableInit // TypeDefIndex: 7278 {// Fieldsprivate const string EK = "8CSstq6cz1Gp9YSQpr2l";private const string PrefsFileName = "prefs.json"; .....
然后 在弹出的文件选择框里面 ,选择刚才反编译出来的script.json,最后再跑一次ida_py3.py 把stringliteral.json 也加进来。 万事俱备了,我们去分析一下 UserPrefs_Init() ,地图告诉我们它在 0xAAE690, ida里面去到 0xAAE690, 然后Create Function, 再F5以下,代码就出来了。 代码看上去还是有点懵,它似乎 Syst...
CPlayer *g_pPlayer =NULL;// Global player object.// Note: After WM_CREATE is processed, g_pPlayer remains valid until the// window is destroyed.// Forward declarations of functions included in this code module:BOOLInitInstance(HINSTANCE,int);LRESULT CALLBACKWndProc(HWND, UINT, WPARAM, LPARAM...
begin(), end_it); cout << "Length of line " << line_count << " is " << length << "\n"; // Convert it to utf-16 #if __cplusplus >= 201103L // C++ 11 or later u16string utf16line = utf8::utf8to16(line); #else vector<unsigned short> utf16line; utf8::utf8to16(...
The entire browser has become unusable as nothing seems to work at all. All pages return the previously mentioned error, add-on...","body@stringLength":"557","rawBody":" Since today I am getting this error in Edge Dev (version 102.0.1220.1). The entire browser has beco...
The following example creates a new group whenever a string of a different length is encountered.vector<string> vec = { "hi", "ab", "ho", "abc", "def", "abcde", "efghi" }; for (auto&& gb : groupby(vec, [] (const string &s) {return s.length(); })) { cout << "key:...
} private: unsigned int msgID_; unsigned int msgLength_; unsigned char* msgBuffer_; std::string someIdentifier_; // 具有默认构造函数,不需要显式初始化 }; 建议7.1.1 成员变量优先使用声明时初始化(C++11)和构造函数初始化列表初始化说明:C++11的声明时初始化可以一目了然的看出成员初始值,应当优...
I can't find any sources or tutorials on how to load skeletal animations into metal-cpp. So, if I create my character in blender and had all types of animations all loaded into a .FBX or maybe .DAE and load this into metal api with metal-cpp, how can I go on about how this work...
cJSON *string_item = cJSON_CreateString(string); if (add_item_to_object(object, name, string_item, &global_hooks, false)) { return string_item; } cJSON_Delete(string_item); return NULL; } CJSON_PUBLIC(cJSON*) cJSON_AddRawToObject(cJSON * const object, const char *...