, name.c_str()); this->client_ptr_ = rclcpp_action::create_client<MoveRobot>(this, "move_robot"); this->timer_ = this->create_wall_timer(std::chrono::milliseconds(500), std::bind(&ActionControl01::send_goal, thi
bool bRunning = false; void threadFunction() { while (bRunning) { TimerContext::DefaultLoop(); std::this_thread::sleep_for(std::chrono::milliseconds(10)); } } int main() { TimerContext context; TimerSharedPtr timer = CTimer::Create(&context); timer->SetTimeoutCb([](TimerBase* pTi...
释放SignalEvent对象 delete tick_timer_; } public: virtual bool onInit(const tbox::Json &js) override { tick_timer_->initialize(std::chrono::seconds(1), tbox::event::Event::Mode::kPersist); tick_timer_->setCallback([this] { onTick(); }); //! 初始化SignalEvent,令其同时监听SIGUSR...
{ "chrono": "cpp", "cctype": "cpp", "clocale": "cpp", "cmath": "cpp", "csignal": "cpp", "cstdarg": "cpp", "cstddef": "cpp", "cstdio": "cpp", "cstdlib": "cpp", "cstring": "cpp", "ctime": "cpp", "cwchar": "cpp", "cwctype": "cpp", "any": "cpp", "...
flush(); } static Instrumentor& Get() { static Instrumentor instance; return instance; } }; class InstrumentationTimer { public: InstrumentationTimer(const char* name) : m_Name(name), m_Stopped(false) { m_StartTimepoint = std::chrono::high_resolution_clock::now(); } ~Instrumentation...
time_point now=chrono::system_clock::now(); chrono::milliseconds ms= duration_cast<chrono::milliseconds>(now.time_since_epoch()) %1000; time_t timer=system_clock::to_time_t(now); std::tm tmInfo= *localtime(&timer); stringstream oss; ...
\threadsafe \sa exec(), QTimer, QChronoTimer, QEventLoop::processEvents(), sendPostedEvents() */ void QCoreApplication::processEvents(QEventLoop::ProcessEventsFlags flags) { QThreadData *data = QThreadData::current(); if (!data->hasEventDispatcher()) return; data->eventDispatcher.load...
{autolast_frame=steady_min;std::chrono::duration<double,std::micro>game_time{0.0};for(intn=0;n<5;++n){constautocurrent_frame=std::chrono::steady_clock::now();// initialize timer if first frame ever:if(last_frame==steady_min)last_frame=current_frame;game_time+=current_frame-last_...
this->timer_->cancel(); if (!this->client_ptr_->wait_for_action_server(std::chrono::seconds(10))) { RCLCPP_ERROR(this->get_logger(), "Action server not available after waiting"); rclcpp::shutdown(); return; } auto goal_msg = MoveRobot::Goal(); ...
class Timer { public: Timer() : beg_(clock_::now()) {} void reset() { beg_ = clock_::now(); } double elapsed() const { return std::chrono::duration_cast<second_> (clock_::now() - beg_).count(); } void out(std::string message = ""){ ...