#include<cstdint>#include<iostream>intmain(){longlonga;int64_tb;std::cin >> a >> b;std::cout << std::max(a, b) << std::endl;return0;} int64_t在64位 Windows 下一般为long long int, 而在64位 Linux 下一般为long int, 所以这段代码在使用64位 Linux 下的 GCC 时不能通过编译,而...
implicit conversion: int to short, short to int, short to bool, float to bool ... (without explicit converter), also called standard conversion. converting type such as int to float is known as promotion, is guaranteed to produced the same value in the destination type otherwise, may not ...
1. int -> string #include<iostream> using namespace std; int main(){ int x = 1234; //需要转换的数字 string str; char ch[5]; //需要定义的字符串数组:容量等于数字长度+1即可 sprintf(ch,"%d", x); str = ch; //转换后的字符串 cout << str << endl; } 2. string -> int、float...
int p_max){staticdefault_random_engine generator;std::uniform_int_distribution<int>distribution(p_m...
resize(nelements); for (int i = 0; i < nelements; ++i) { data_f32[i] = ggml_fp16_to_fp32(data_f16[i]); } } else {//fp32 data_f32.resize(nelements); finp.read(reinterpret_cast<char *>(data_f32.data()), nelements * sizeof(float)); } 第二步,执行量化,提供Q4_0...
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blittable类型意味着在托管和原生代码中,内存的表现是一致的,没有区别(比如:byte,int,float)。Non-blittable类型在两者中的内存表现就不一致。(比如:bool,string,array)。正因为这样,blittable类型数据能够直接传递给原生代码,但是non-blittable类型就需要做转换工作了。而这个转换工作很自然的就牵扯到新内存的分配。
}// pointer to contained dataa =1;int* i = any_cast<int>(&a);std::cout<< *i <<"\n"; any any_pt = Point(10.0,20.0); Point pt = any_cast<Point>(any_pt);std::cout<<"Point.x="<< pt.x <<std::endl;std::cout<<"Point.y="<< pt.y <<std::endl;return0; ...
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To disable the Metal build at compile time use the LLAMA_NO_METAL=1 flag or the LLAMA_METAL=OFF cmake option.When built with Metal support, you can explicitly disable GPU inference with the --n-gpu-layers|-ngl 0 command-line argument....