参考:https://stackoverflow.com/questions/59106732/visual-studio-code-debugger-error-could-not-find-the-task-gcc-build-active-f In your task.json file, no task is labeled as ‘gcc build active file’ which is required as a preLaunchTask in launch.json file. So you can either change the l...
1.tasks.json中tasks的label项必须和launch.json的preLaunchTask相对应 2. task中的type类型必须是shell,如下:"type": "shell",
I get the following error when I try to debug c++ code: Could not find the task 'g++ build active file' This the task config: { "version": "0.2.0", "configurations": [ { "type": "shell", "label": "g++ build active file", "command": "/bin...
Message box shows "Could not find the task 'make'" with options "Configure Task", "Cancel", "Debug Anyway" This was not happening with previous versions. Debugger Configurations tasks.json {"version":"2.0.0","tasks": [ {"type":"shell","label":"make","command":"make","options": {...
MinGw安装位置在c盘的根目录 程序运行按F5后老出现Could not find the task 'gcc'的提示,很烦心泥。不想每一次都在命令行里 打 GCC XXX.c >_<#
Ah I see, it is complaining about overloaded new, not the constructor.I suspect the error is actually somewhere earlier. The CObject operator new was overloaded (to likely track allocations) and then someone did this trick:#define new new(__FILE__, __LINE__)...
分享42 mysql吧 jmayan 编译mysql8 Could not find rpcgenCMake Error at plugin/group_replication/libmysqlgcs/rpcgen.cmake:100 (MESSAGE): Could not find rpcgenCall Stack (most recent call first): plugin/group_replication/libmysqlgcs/CMakeLists.txt:38 (INCLUDE)... 分享回复赞 android开发吧 canfeng...
“Configure>Distributions>src>All”, this will grab all the source its probably not all required but I couldn’t find the specific package and its handy to have the rest around anyway. Once you have that you can‘ntfs-3g /dev/ad10s1 /mnt/windows’. Adding an fstab entry is again a ...
MTOUCH: Error MT1303: Could not decompress the native framework 'FirebaseInstallations.framework' from '... / obj / iPhoneSimulator / Debug / device-builds / iphone 8-14.3 / mtouch-cache / FirebaseInstallations.framework.zip'. Please review the build log for more information from the native ...
I thought I had to explicitly tell it to use the shared lib. So this seems to work now and shared RML should not be built using these sources. Still weird though that Unity wants to link against RML: LD_DEBUG on unity-editor binary: 26751: find library=libirml.so.1 [0]; searchi...