=>不能被编译(编程或处理)
这可以通过在Visual Studio中运行GenerateProjectFiles.bat完成,或者可以使用UE4命令行工具UE4Editor.exe。 4.第四,您需要构建UE4,这可以通过使用Visual Studio进行构建,或者可以使用UE4命令行工具UE4Editor.exe,以及或者使用第三方的构建工具(例如Jenkins)。 5.最后,您可以在构建成功后,启动UE4(UE4Editor.exe),然后即可...
UE4工程打开显示 ***could not be compiled. Try rebuilding from source manually. 解决办法 Dawn张 鸽子王4 人赞同了该文章 纯蓝图工程把"Modules"部分删除就好了发布于 2022-04-01 08:06 虚幻4(游戏引擎) 赞同44 条评论 分享喜欢收藏申请转载 ...
Today I have an annoying error : I’ve accidently added a C++ class to my project and even if I didn’t used it, when I closed my project, i could not reopen it : “MyGame could not be compiled. Try rebuilding from source manually” so i deleted all code into my project “Source...
你是说翻译吗?
先要打开sln文件(工程目录下和项目同名的那个),先remove里面的相关C++类,再删掉source文件中的相关C++文件,在删掉binaries文件夹,然后右键项目入口文件(.uproject文件),选择generate visual studio project files,完成后再打开项目应该就可以了,打开时会弹出一个对话框,选是就行 ...
I was getting the “Project could not be compiled…” error when I would try to open the project from the Unreal Engine ‘hub’ (?) or from the project file in Windows Explorer. However, when I manually compiled the project in Visual Studio, it would complete with no err...
before I modified the code today, everything goes fine. And I modified a single line in HelloDrone/main.cpp, and build.sh in airsim and succeed. Then when I run the UE4Editor, it's automatic rebuilding went wrong. the error was still the "Error: Blocks could not be compiled. Try reb...
Hi, so I don't know if I am doing something horribly wrong but I can't seem to get this plugin to work at all. Every time I attempt to open Unreal, it says "Project could not be compiled, try rebuilding from source manually". I'm working with 4.27, so I am using the 4.27 bac...
+ Exception reading manifest from file://XXX/ClickOnce/MyApplication.application: the manifest may not be valid or the file could not be opened. + Manifest XML signature is not valid. + SignatureDescription could not be created for the signature algorithm supplied.-...