This effect remains significant even when controlling for gender, age, the amount of TV violence and frequency of watching TV. The amount of violence in video games as a predictor has a unique contribution to the explanation of individual differences in bullying; the factor has a small but ...
CONTEXT: Children's exposure to violence, sexual themes, profanity, and the depiction of substances in movies remains a source of parental and public health concern. However, limited research quantifies the correlations between movie content, ratings, and economics or addresses the issue of ratings...
For G-rated films, our finding that animated films received significantly higher scores for violence than non-animated films suggests the need for additional research on the effects of animation on perception, particularly for young children. Given the possibility of long-term fear and anxieties from...
Since the beginning of the human race, violence has permeated every civilization in recorded history. However, over the last 10-15 years, violence of an unprecedented nature has become common place across America. Young male killers are opening fire in movie theatres, shopping malls, and schools...
It is easy to say that students who watch and play video games full ofviolence, blood and gore become aggressive in nature but it is not a certainty as there are many who remain normal even after playing lots of these games. Here it would be more correct to say that violent games and...
The article discusses potential link between exposure to violent video games and tendency of individuals to be involved in crimes and violence. Topics explored include the accessibility of game platforms through mobile devices, previous studies which investigated aggressiveness and video game use in ...
Researcher Says Linking Video Games to Gun Violence Is a `Classic Illusory Correlation', [online] Oct. 08, 2013. Available from: < http://techland.time.com/2013/10/08/researcher-says-linking-video-games-to-gun- violence-is-a-classic-illusory-correlation/>. [Accessed 22 November 2013]...