Corona Renderer for 3ds Max is now available with many new features to this CPU-based un(biased) photorealistic renderer. Render times can be reduced by as much as 50 to 70% thanks to the new denoising capability, which is based on the 3D scene information and not just a 2D post-proces...
6、Corona Power Tools(Corona 功能工具)Corona 11针对3ds Max提供了一组称为Corona Power Tools的便捷...
Corona Renderer 1.1 for Max 2011-2016 with crack 链接: https://pan.baidu.com/s/1ghnKRNP 密码: b3g2 Corona Renderer 1.3 for 3ds Max 2011-2016 链接:http://pan.baidu.com/s/1eQFJ4Kq 密码:kbs1 Corona Render 1.4 for 3ds Max 2011-2017 Win 链接: http://pan.baidu.com/s/1jInSf2m 密...
5、Corona Power Tools Corona 11 for 3ds Max版本中附带了一组名为Corona Power Tools的便捷脚本,旨在加速和取代重复且繁琐的设计流程。 例如,对象替换工具允许用户轻松地将选定的一组对象替换为不同的对象,比如将房间中的所有椅子替换为不同型号的椅子。 6、Intel去噪 英特尔降噪器已经更新到版本2,可以在CPU或者...
CMasking_WireColor –Assigns colors to scene objects based on their 3ds Max viewport wire colors (object colors). Allow propagation through reflection/refraction –When enabled, this render element will propagate through reflection and/or refraction according to the propagation settings of the materials...
使用 10 个去噪渲染元素以 1920x1080 分辨率渲染的室内场景的 3dsmax.exe RAM 使用情况:无降噪 – 6,5 GB快速预览去噪 – 7,3 GB (+GPU VRAM)高质量去噪 - 7,3 GB 启用去噪 1. Corona 高品质降噪器 它可以在Render Setup > Scene > General Settings > Denoising下启用 :2. NVIDIA GPU 人工智能...
Corona Renderer 3.2 【CR渲染器3.2】 for Cinema 4D R14 – R20 破解版 软件简介:Render Legion正式宣布推出Corona Renderer 3 for Cinema 4D的商业版。 此版本具有Corona Renderer 3 for 3DS Max版本中的核心功能,包括交互式渲染,LightMix,用于在渲染期间或之后调整光源的颜色和强度,降噪等。Cinema 4D版本的独特...
Get your free 30 day trial. Fully functional. Technical support included. Try for free Get started with Chaos Corona. See our collection of learning resources. Chaos Corona for 3ds Max Chaos Corona for Cinema 4D Follow us. Chaos About us ...
使用3ds Max&Corona Render制作室内效果图 By: Ankit Sagar Ankit Sagar是一名3D arch-viz艺术家,他使用3ds Max和Corona Render渲染器向我们展示了一个室内建筑的制作过程,这个过程包含了建模,贴图,灯光,材质和后期的所有流程。这个项目的伟大之处在于设计非常简约,而且色彩组合简洁,并且以最简单的方式渲染出最真实的...
Active render camera –Clips the instances based on the camera view used for rendering. The clipping is not visible in the viewport, unless changing clipping parameters or running IR. This is because otherwise the clipping would be too intrusive during regular scene work. "None" object picker –...