在其检查器中,您可以定义慢速因子(接近0:超慢速; 1:正常跌落)和公差(以解决壁上的小孔) Character Walljump 角色跳墙:此组件使您的角色仅在贴壁时可以执行额外的跳跃。在这里您可以确定施加于该跳跃的力量
auto walk/run/walljump ala Super Mario Run look up crouch and crawl jump (proportional to the button press time or not, with fall and ascent speed multipliers) customizable jump time windows after a fall double jump (or any number of jumps you want) ...
JumpToJetpack, by DavidMBradbury : simulates a sort of "struggle jump" KeyOperatedZonesExtended, by Muppo : allows you to set an ammount of needed keys to open whatever you add this component, the only limitation is keys must not be stackable and have to be the same ID, that's it:...
CharacterInventory: Lets your character bind itself to inventories, to be able to equip weapons and more. Note that the engine doesn’t support multiplayer inventories at the moment, but it’s been heavily requested and is coming to a future update. 可以装备和绑定 CharacterJump2D/3D: Will mak...
Roughly translated into English, this essentially means that the main problems with motion-fields are, in Simon's words, that 'the equations involved are scary'. He side-stepped this complexity by allowing his system to simply 'jump to any frame whenever we want.' ...
in a fresh install of Unity 2019.4.18f1, import Corgi Engine v6.7 open the FeaturesPlatforms demo scene drag a MovingPlatform prefab in the scene, at -72,-2,0 create an empty game object, nest it under it, call it Jumper add a jumper script to it, set its JumpPlatformBoost to 5 ...
Probably my personal favorite, screen shake will add a lot of impact to your game, and will help sell the power of a weapon or the force of a jump. In the engine, you’ll be able to use sreen shakes directly from certain components, such as Weapons, where you’ll be able to ...
and perform anaction(like jump). If the jump parameter turns totrueon time (sometimes for a while, sometimes only one frame depending on the parameter), all is fine on the engine’s side. That parameter change is usually instant, as soon as you perform the action, with only a few exce...