開發者ID:danielmarg,項目名稱:blender-main,代碼行數:58,代碼來源:anim.c 示例7: mesh_deform_bind ▲點讚 1▼ voidmesh_deform_bind(Scene *scene, MeshDeformModifierData *mmd,float*vertexcos,inttotvert,floatcagemat[][4]){ MeshDeformBind mdb; MVert *mvert;inta; waitcursor(1); start_progress_...
}/* this pose is now in src time */dst->ctime= src->ctime; } 开发者ID:Andrewson3D,项目名称:blender-for-vray,代码行数:60,代码来源:BL_ArmatureObject.cpp 示例3: where_on_path_deform ▲点赞 3▼ /* this makes sure we can extend for non-cyclic. * * returns OK: 1/0 */staticbool...
ED_view3d_project_float_global(ar, ruler_item_pick->co[2], co_ss[1], V3D_PROJ_TEST_NOP);//...这里部分代码省略... 开发者ID:diosney,项目名称:blender,代码行数:101,代码来源:view3d_ruler.c 示例2: init_tex_mapping ▲点赞 5▼ voidinit_tex_mapping(TexMapping *texmap){floatsmat[4][...
mesh = object.data# remove the mirror modifier# set object activebpy.context.scene.objects.active = object bpy.ops.object.modifier_remove(modifier='Mirror')# the first vertice gives us the coordinates for the backtransformationv = Vector((mesh.vertices[0].co[0], mesh.vertices[0].co[1], ...