a Near the castle of this King was a large and gloomy forest. Just a short walk into the trees was a small clearing. At the far side stood an old lime tree, and beneath its branches splashed a fountain in the middle of a dark, deep pool.[translate] ...
2Branches 0Tags Code Folders and files Name Last commit message Last commit date Latest commit dantebronto Oct 27, 2010 9682689·Oct 27, 2010 History 71 Commits app moved user admin link in header Sep 25, 2009 config usage page Sep 23, 2009 ...
A poet and public school teacher,Julie Martinlives near the confluence of the Mississippi and Minnesota Rivers. Her work has recently appeared in the following journals: The Talking Stick, Plants and Poetry, Optopia, Mothers Always Write, and Thimble Literary Magazine. Visit her blog, Sphinxmothr...
Storage forensics is one of the oldest branches of the digital forensics field. Yet, even today, the question of complete storage analysis correctness from case to case goes unanswered. There are two underlying reasons for this uncertainty: Due to the sheer scale of data involved in any case,...
Number of Lateral Branches: 6.4 Branch Angle from Central Spike: 23° Pollen Shed (Rate on scale from 0=male sterile to 9=heavy shed): 5 Anther Color: Munsell Code 2.5GY 8/6 Glume Color: Munsell Code 5R 4/8 Ear: (Husked ear data except when stated otherwise) ...
Same as simple_tag, except (1) there is food (small blue balls) that the good agents are rewarded for being near, (2) we now have ‘forests’ that hide agents inside from being seen from outside; (3) there is a ‘leader adversary” that can see the agents at all times, and can...
12BranchesTags Code This branch is536 commits behindHumanCompatibleAI/overcooked_ai:master. Folders and files Name Last commit message Last commit date Latest commit micahcarroll Updated JS module name to "overcooked" for consistency Jan 24, 2020 ...
0.002 --max_steps 60 --nprocesses 16 --torchcraft_dir=~/Public/TorchCraft --frame_skip 8 --nenemies 1 --our_unit_type 34 --enemy_unit_type 34 --init_range_end 150 --mean_ratio 0 --recurrent --rnn_type LSTM --detach_gap 10 --stay_near_enemy --explore_vision 10 --step_size...
In this figure, the root node represents the initial state of the system, and the branches represent different possible actions that can be taken by the agents. Each branch leads to a different sub-tree that represents the consequences of taking that particular action. The leaves of the tree ...
Same as simple_tag, except (1) there is food (small blue balls) that the good agents are rewarded for being near, (2) we now have ‘forests’ that hide agents inside from being seen from outside; (3) there is a ‘leader adversary” that can see the agents at all times, and can...