converter = Converter()whileTrue: choice = raw_input("choose fahrenheit (F), celsius (C) or quit (Q): ")ifchoicein["Q","q"]:breakelifchoicein["F","f"]: temp_f = float(raw_input("enter temperature in fahrenheit: ")) converter.convert_f_to_c(temp_f)elifchoicein["C","c"]:...
The temperature of the deep tissues of the body—the “core” of the body—remains almost exactly constant, within ±1°F (±0.6°C), day in and day out except when a person febrile illness. Normal core temperature The average normal core temperature is generally considered to be between ...
= null) fmt = formatter.Format; else fmt = "G"; } switch (fmt.ToUpper()) { case "G": case "C": return m_Temp.ToString("N2") + "°C"; case "F": return Fahrenheit.ToString("N2") + "°F"; case "K": return Kelvin.ToString("N2") + " K"; default: throw new Format...
= null) fmt = formatter.Format; else fmt = "G"; } switch (fmt.ToUpper()) { case "G": case "C": return m_Temp.ToString("N2") + "°C"; case "F": return Fahrenheit.ToString("N2") + "°F"; case "K": return Kelvin.ToString("N2") + " K"; default: throw new Format...
using System; public class Temperature { private decimal m_Temp; public Temperature(decimal temperature) { this.m_Temp = temperature; } public decimal Celsius { get { return this.m_Temp; } } public decimal Kelvin { get { return this.m_Temp + 273.15m; } } public decimal Fahrenheit { get...
public TypeCode GetTypeCode() { return TypeCode.Object; } public bool ToBoolean(IFormatProvider provider) { if (m_Temp == 0) return false; else return true; } public byte ToByte(IFormatProvider provider) { if (m_Temp < Byte.MinValue || m_Temp > Byte.MaxValue) throw new OverflowEx...
{ return this.m_Temp; } } public float Kelvin { get { return this.m_Temp + 273.15f; } } public float Fahrenheit { get { return (float) Math.Round(this.m_Temp * 9 / 5 + 32, 2); } } public override string ToString() { return m_Temp.ToString("N2") + "°C"; } // I...
{ return this.m_Temp; } } public float Kelvin { get { return this.m_Temp + 273.15f; } } public float Fahrenheit { get { return (float) Math.Round(this.m_Temp * 9 / 5 + 32, 2); } } public override string ToString() { return m_Temp.ToString("N2") + "°C"; } // I...
= null) fmt = formatter.Format; else fmt = "G"; } switch (fmt.ToUpper()) { case "G": case "C": return m_Temp.ToString("N2") + "°C"; case "F": return Fahrenheit.ToString("N2") + "°F"; case "K": return Kelvin.ToString("N2") + " K"; default: throw new Format...
{ return this.m_Temp; } } public float Kelvin { get { return this.m_Temp + 273.15f; } } public float Fahrenheit { get { return (float) Math.Round(this.m_Temp * 9 / 5 + 32, 2); } } public override string ToString() { return m_Temp.ToString("N2") + "°C"; } // I...