I was trying the latest coremltools-8.0b1 beta on macOS 15 Beta with the intent to try using the new stateful models api in CoreML. But the conversion would always fail with the error: /AppleInternal/Library/BuildRoots/<snip>/Library/Caches/com.apple.xbs/Sources/MetalPerformanceShadersGrap...
IFthe size/descriptor were known in advance, I have thought of creating a pool of textureresource/drawablequeue pairs that were preallocated and ready to use. ShaderGraphMaterial.SetParameter is not @MainActor so can likely be called anytime. Allocate TR/DQ pool of TextureResource/DrawableQueue ...
Not yet. We are planning to add quantization support soon. Why is the predict() method for inference so much slower on the first call than the subsequent calls? The time of first call also includes the compilation time of WebGL shader programs for the model. After the first call the shad...
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Try the geometry shader technique. It used to be annoying to do this, but apparently is easier in HDRP. There's no need for the dependency on the VFX graph except for the demo scene. Languages C#100.0%
The architecture stores retained graph information (e.g., scene graph and animation information) as texture information, and uses shaders (e.g., vertex and pixel) to evaluate time information, evaluate animation, evaluate transforms, and rasterize paths. Additionally, the architecture provides the ...
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GraphRightToLeft GraphTopToBottom GreenChannel Grid GridApplication GridDark GridDetailView GridGuide GridLAyoutDIV GridLight GridSplitter GridViewMoCo Group GroupBox GroupBy GroupByAccess GroupByClause GroupByType GroupedGridViewMoCo Grpc HanCharacter HardDrive HeadingFive HeadingFour HeadingOne HeadingThree H...
Is there an existing issue for this? I have searched the existing issues and checked the recent builds/commits What happened? 启动webui后无法生成图像 Steps to reproduce the problem 1.启动webui 2. 输入提示词 3.开始生成图片 What should have happened? 正常