map_Bump normal texture normal texture normal texture Usage Command line flags: FlagDescriptionRequired -h, --help Display help. No -i, --input Path to the obj file. Yes -o, --output Path of the converted glTF o
aIt creates displacement (height), normal, ambient occlusion, specular, and dudvmaps from diffuse, displacement, or normal maps. 它创造位移(高度),法线,四周锁柱,镜子和dudvmaps从散开,位移或者正常地图。[translate] aShaderMap™ converts existing maps to different formats. ShaderMap™转换现有的地图...
it allows specification of texture compression, mipmaps, and resolution settings for each platform it supports. Also, it provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion, dynamic shadowing, render-to-texture and full-screen post-processing effects....