("Error connecting child_order_changed signal: %i", r); }autochild_exited_tree = callable_mp(this, &GodotBinderHost::childExitingTree); r = worldNode->connect("child_exiting_tree", child_exited_tree);if(r) {UtilityFunctions::print("Error connecting child_exiting_tree signal: %i", r);...
Godot version v4.0.beta14.mono.official [28a2463] System information Windows 10, .Net SDK 6.0.405 Issue description The 4.0 docs for Object.Connect suggest that Signal.Connect (the docs for which are lacking any C# entry) or object.event...