Godot version v4.0.beta14.mono.official [28a2463] System information Windows 10, .Net SDK 6.0.405 Issue description The 4.0 docs for Object.Connect suggest that Signal.Connect (the docs for which are lacking any C# entry) or object.event += Signal are the preferred ways to hook up signal...
Tested versions 4.3.stable System information Windows 11 - Godot 4.3.stable - Forward+ Issue description I want to connect a signal of a node to the erase function of many arrays, when I try to do that an error appears telling me that th...
editor->emit_signal("script_add_function_request", target, cToMake.method, script_function_args); hide(); } update_tree(); } 开发者ID:93i,项目名称:godot,代码行数:51,代码来源:connections_dialog.cpp 示例14: PEGASUS_ASSERT ▲点赞 1▼ voidWbemExecClient::_reconnect() { PEGASUS_ASSERT(_c...
Or VHDL (guys you can create your own chip / CPU from scratch and it's not even hard and OMFG it's so fucking cool , full adder done yay) or RPi or commodore 64 assembly or game development with Godot and just meh.. I mean, this sounds exactly like not knowing what to do and ...
Removed the Timer node from Projectile and its connected signal functions Added the Timer node to PlayerBeam instead Attempted to create a new inherited scene from player_beam.tscn (PlayerBeam), which resulted in a crash Stack trace found in console: Godot Engine v4.3.stable.official.77dcf97...
Linux distribution and version OpenSUSE Leap 15 Fedora 28 Flatpak version OpenSUSE: Flatpak 0.10.4 Fedora: Flatpak 0.99.3 Description of the problem download error with any application / runtime Steps to reproduce OpenSUSE opensuse@linux...