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game textures, images, and videos. A frame buffer is used to switch graphics information back and forth. For example, a higher screen resolution requires more pixels, and requires the frame buffer to use more memory to output that information on ...
This video https://www.youtube.com/watch?v=chACO3WNtg0 shows a 400×300 pixels screen with 256 colors at 60Hz (with sprites!! :O ) I think this could be more than suitable for your dream computer. The negative part is the large chip amount… but it could be shrinked if using an ...
You could pump the output of each frame from the camera into a bit of code that reports the location of any “lit up” pixels which can be expressed as an integer (if we give, say each pixel from the top left corner onwards a number) and add to that the number of dark frames in...
Really if you’re going to try and pick holes here go and look at the original gerbers where I messed up the pad size for one whole edge of the main QFN and didn’t spot it (thought it was JLCPCBs renderer doing something weird with half pixels).. however the boards still worked....
String is made up of three parts, shown on the left: a pointer to the memory that holds the contents of the string, a length, and a capacity. This group of data is stored on the stack. On the right is the memory on the heap that holds the contents. ...
String is made up of three parts, shown on the left: a pointer to the memory that holds the contents of the string, a length, and a capacity. This group of data is stored on the stack. On the right is the memory on the heap that holds the contents. ...
You could pump the output of each frame from the camera into a bit of code that reports the location of any “lit up” pixels which can be expressed as an integer (if we give, say each pixel from the top left corner onwards a number) and add to that the number of dark frames in...