Computer gaming, media and e-Sport This study calls for a change in sociological thinking about computer gaming and its relationship to established broadcast media and social forms. A major international computer gaming competition, the World Cyber Games (WCG), is used as... B Hutchins 被引量:...
Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was...
environment. they dictate how objects fall, bounce, and collide, adding realism to the gameplay. physics engines like havok and physx are used to simulate these interactions, making the virtual world feel more believable. how do computer games use sound and music to enhance the gaming experience...
Now to address the ignorant statements that "gaming will never be as good as ___". As the only person in this conversation currently working on a next generation title, I can safely say that this current generation of consoles has the same if not greater impact on animation ability as the...
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THE PSYCHOLOGY OF ONLINE GAMING My character is more "me" than me, or at least how I want to be. My elf is tough, strong, a can-do sort of person. – Female, age thirty-seven, World of Wa... Patricia Wallace 被引量: 0发表: 2015年 ...
The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) publishes original material related to all aspects of gaming and computer simulations. It provides a platform for researchers, academics, and professionals worldwide to share and exchange knowledge on the latest advancements an...
A number of studies in recent years have investigated the dynamic difficulty adjustment (DDA) mechanism in computer games to automatically tailor gaming ex... C Liu,P Agrawal,N Sarkar,... - 《International Journal of Humanâcomputer Interaction》 被引量: 179发表: 2009年 The effects of...
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The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) publishes original material related to all aspects of gaming and computer simulations. It provides a platform for researchers, academics, and professionals worldwide to share and exchange knowledge on the latest advancements an...