The world of gaming is definitely growing more international. Major games will be fully localised into Chinese, simply because the Chinese market is growing. This means that the problems involved in getting a Chinese version of the games we love should decrease over time. For the immediate future...
This lack of potential revolves around the nations' different understandings of Internet access rights, which are restricted in China over fears of political instability. The author notes that the Chinese government relies on industrial espionage and therefore does little to regulate cyber crime....
Previous research shows that playing violent computer games (VCG) influences physical aggression. However, the mediation processes of this influence and potential gender and age differences have not been well investigated. The present study (a) tested, in an integrated model, how three factors (i....
enjoy traditional games converted to computer play, like chess and checkers. cpsc.gov 由传统游戏移植过来的电脑游戏如象 棋和 跳棋等,他们也喜欢。 cpsc.gov Each day children play games in large or small groups, and sometime individually, strengthening their knowledge of letters [...] co...
Playing computer games has become an increasingly popular leisure time activity amongst adolescents, but concerns have been expressed over possible associated consequences. One research area has investigated reasons for playing, and two prior explanations relate it to the functional concepts of ‘electronic...
In research about digital game-based learning, the likely negative perceptions of parents are often enlisted as a barrier toward the adoption of games in c... J Bourgonjon,M Valcke,R Soetaert,... - 《Computers & Education》 被引量: 191发表: 2011年 Game-based learning for virtual patients...
英语computer games are in English.翻译成中文意思是电脑游戏是英语的。
Recently, new media technologies such as social media, computer games, and online dialogue are added to the existing set of tools used for peace education. However, a debate is emerging as to how effective they are in motivating learning and teaching skills required for peace building. We take...
Moreover, males were more likely to spend time on computer games than females. This study found that time duration was not a key indicator of game-playing consequences. However, the state of flow in computer game playing was indeed a key factor that could perpetrate positive or negative ...
Abstract In the past decade, online computer games have proliferated throughout the East Asian region. A key feature of this gaming context is the relationship between the distinctive use of regional aesthetic and narrative forms in game content, and the parallel growth in regionally focused marketin...