Adult games, young buyers; A watchdog group says too many video and computer games marked for adults are being sold to teens and children.(NEWS)Cummins, H.J
Computer games are the most advanced form of gaming. For most people, the playing is an uncomplicated leisure activity; however, for a minority the gaming becomes excessive and is associated with negative consequences. The aim of the present study was to investigate computer game-playing behaviour...
The iterative participatory process was used for game screen development with input of 34 PwD and 14 healthy community dwelling older adults, aged over 65 years. Development of game screens was informed by the bio-psychological aging related disabilities (ie, motor, visual, and perception) as ...
Young adults learning executive function skills by playing focused video games Richard E. Mayer, ... Kaitlin Bainbridge, in Cognitive Development, 2019 1.3 What are computer games for learning? Computer games1 for learning are games that are intended to promote academic learning, including content ...
In relation to favourite aspects of game play, the biggest difference between the groups was that significantly more adolescents than adults claimed their favourite aspect of playing was violence. Results also showed that in general, the younger the player, the longer they spent each week playing....
Elderly adults who tried special brain training computer games had better gait and balance afterward than their peers who didn’t play games, according to new research. Walking requires people pay attention and use other thinking skills. In theory, slips and falls are more common for older people...
The primary goal of this article is to shed a light on educational dimension of computer games as part of the activities during leisure time for the adults. What are its educational possibilities and specificities as part of leisure? The answer to this question imposed the need to connect ...
The prevalence of overweight among Swedish young adults has nearly doubled since the 1980s. The weight increase has been paralleled by the increased use of computers at work, at school, and at leisure time. The aim was to examine leisure time computer use for gaming, and for emailing/chattin...
This study investigated how 3-D and 2-D computer game practice and delivery as well as individual differences affect performance on two tests of mental rot
Nevertheless, misconceptions and inadequate practices persist, highlighting the need for innovative educational approaches. Research Question: How can educational games effectively contribute to burn prevention and first aid awareness among adolescents and young adults? Methodology: The project engaged a group...