Visionaries offer strong claims for the educational benefits of computer games, but there is a need to test those claims with rigorous scientific research and ground them in evidence-based theories of how people learn. Three genres of game research are ( a) value-added research, which compares ...
摘要原文 Visionaries offer strong claims for the educational benefits of computer games, but there is a need to test those claims with rigorous scientific research and ground them in evidence-based theories of how people learn. Three genres of game research are ( a) value-added research, which...
Students as designers and creators of educational computer games: Who else - Prensky - 2008 () Citation Context ...s in education, on the benefits and drawbacks of educational games and on how to create them. Consensus seems to be that there is a place for games in educational environments...
Title: The Positive Impact of Computer Games Despite the concerns surrounding computer games, I believe that they can have a positive impact on individuals and society. Firstly, computer games can be a valuable educational tool. Many games require players to solve puzzles, make strategic decisions,...
Preschoolers will find it highly entertaining to engage in educational computer games, where parents and teachers will take delight in introducing it to them. Not only are these fun but extremely helpful in developing their young minds.
In addition, educational computer games can increase learners' motivation (Chen and Yang, 2013, Dickey, 2011). However, computer games may offer other nonsocial affordances for second-language learning: for instance, interaction with the game itself, the structure of the game-play, the challenge ...
[11] highlighted the benefits of family-based education. The education of the population may greatly benefit from the use of serious games, i.e., games whose purpose goes beyond entertainment ([12], [13]). In fact, educational computer games have been used extensively in the context of ...
yes, there are many educational computer games designed to teach a variety of subjects, from mathematics and science to history and languages. these games combine learning with entertainment, making the educational process more engaging and interactive. can computer games have a positive impact on ...
face-to-face interaction, and traditional books to develop across all domains. Educational computer games should supplement, not replace, these critical developmental experiences. To balance the benefits and risks, I suggest no more than 30 minutes of educational computer game time per day for childr...
The pledge of computers and video games as teachers was clearly understood in the 1980s after there was a nationwide drive to become computers into the classrooms. In the years that have pursued‚ researchers discovered that educational multimedia and games can Premium Video game Video game ...