development, and education of video games has been witnessing an ever-increasing growth and this trend is expected to continue. The aim of this journal is to bring out the latest developments in all aspects of video game development and
game- an amusement or pastime; "they played word games"; "he thought of his painting as a game that filled his empty time"; "his life was all fun and games" virtual reality- a hypothetical three-dimensional visual world created by a computer; user wears special goggles and fiber optic ...
Games, computer science, and educationNot Availabledoi:10.1080/08993408.2013.776841DrakePeterComputer Science EducationDrake P (2013) Games, Computer Science, and Education (Editorial). Computer Science Education 23(2):85–86
It is well established that CGAMES has served the computer gaming community by promoting advancement and innovation in the field over the last 15years. The conference has continued to promote potential applications of computer games in many areas of design and development, training, education, ...
The use of digital games and simulators in veterinary education: an overview with examples. In view of current technological possibilities and the popularity of games, the interest in games for educational purposes is remarkably on the rise. This ... BMH De,LJA Lipman - 《Journal of Veterinary...
London: Learning and Skills Research Centre http://www.lsneducation.org.uk/research/reports/. Collins, A. (1996). Design issues for learning environments. Mahwah, NJ: LEA. Google Scholar Connolly, T. M., Stansfield, M., & Hainey, T. (2007). An application of games-based learning ...
games” and “games in education,” and review a number of representative instances among each initiative. Last but not least, we discuss the current challenges of adopting games in education, and the areas worth further research effort so as to gain new insights into the future development of...
The idea that playing computer games can foster the development of cognitive skills was expressed more than 30 years ago in Loftus and Loftus (1983, p. 121) classic book, Mind at Play: "It would be comforting to know that the seemingly endless hours young people spend playing Defender and ...
The use of computer games and simulations by young people is commonplace. This research report investigates their use by learners aged 16 and upwards in a number of different settings, eg in education, science and business, for surgery and for military training. Each game is discussed with refer...
A Repenning,DC Webb,A Ioannidou - Acm Technical Symposium on Computer Science Education 被引量: 157发表: 2010年 An investigation of the artifacts and process of constructing computers games about environmental science in a fifth grade classroom Educational Technology Research&DevelopmentAhmet Baytak , ...